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<blockquote data-quote="SiderisAnon" data-source="post: 4642597" data-attributes="member: 44949"><p>I am doing some research into game systems to run my next campaign in. I've got some months before my current game ends, but I want to start looking into the game systems so that I have time to read several and then learn the one I choose. I am looking for some recommendations of systems that might work well for the setting.</p><p></p><p>The setting is a resurrection of an old campaign setting I used in D&D. Instead of a whole world, there are pieces of worlds floating in the void. The pieces are continent sized or smaller. You travel from piece to piece in a ship. (There are waterways between the pieces, basically.)</p><p></p><p>When I ran the D&D game, a couple of the players really got into the aspects of inter-world trading, ship building, and generally building up an economic power house. Most of the party wasn't interested, so it didn't get as much time as these two wanted. I rather enjoyed those elements as well, so I've agreed to run a game focusing on them. It will be totally different characters and even a very different part of the setting, so there will be minimal overlap.</p><p></p><p>Unfortunately, the mechanics of D&D do not lend themselves well to creating a Dutch East India Trading Company. (Not sure if i have that historical name completely correct there.) While there will be some combat, the game will focus far more on mercantile and ship skills than combat skills. </p><p></p><p></p><p>I am looking for some recommendations for a decent rules set that are appropriate to a fantasy setting and can be used to handle merchants and politics and such. I do not need an economic simulator as I can handle that on my own, though I'd be happy to read through one.</p><p></p><p>A recommendation on a good sailing ship combat system/game would be very helpful as well. The weaponry will range from early medieval on up to cannons. I am more than willing to adapt a solid war game type system for our use. (The players are fine with getting away from the hole we sank into in the D&D game where most pirates were not a threat because the two high level wizards could devastate their ship in a few spells.)</p><p></p><p>I'm already looking at FATE. I've played it and liked it, though I'm not sure the other two players will enjoy it as well. We've already crossed off some of the gaming systems we've been using in the past five years, which include D&D 3, Shadowrun 3, generic World of Darkness, Star Wars D6, and Battletech. </p><p></p><p>Anything anyone could recommend?</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 4642597, member: 44949"] I am doing some research into game systems to run my next campaign in. I've got some months before my current game ends, but I want to start looking into the game systems so that I have time to read several and then learn the one I choose. I am looking for some recommendations of systems that might work well for the setting. The setting is a resurrection of an old campaign setting I used in D&D. Instead of a whole world, there are pieces of worlds floating in the void. The pieces are continent sized or smaller. You travel from piece to piece in a ship. (There are waterways between the pieces, basically.) When I ran the D&D game, a couple of the players really got into the aspects of inter-world trading, ship building, and generally building up an economic power house. Most of the party wasn't interested, so it didn't get as much time as these two wanted. I rather enjoyed those elements as well, so I've agreed to run a game focusing on them. It will be totally different characters and even a very different part of the setting, so there will be minimal overlap. Unfortunately, the mechanics of D&D do not lend themselves well to creating a Dutch East India Trading Company. (Not sure if i have that historical name completely correct there.) While there will be some combat, the game will focus far more on mercantile and ship skills than combat skills. I am looking for some recommendations for a decent rules set that are appropriate to a fantasy setting and can be used to handle merchants and politics and such. I do not need an economic simulator as I can handle that on my own, though I'd be happy to read through one. A recommendation on a good sailing ship combat system/game would be very helpful as well. The weaponry will range from early medieval on up to cannons. I am more than willing to adapt a solid war game type system for our use. (The players are fine with getting away from the hole we sank into in the D&D game where most pirates were not a threat because the two high level wizards could devastate their ship in a few spells.) I'm already looking at FATE. I've played it and liked it, though I'm not sure the other two players will enjoy it as well. We've already crossed off some of the gaming systems we've been using in the past five years, which include D&D 3, Shadowrun 3, generic World of Darkness, Star Wars D6, and Battletech. Anything anyone could recommend? [/QUOTE]
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