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<blockquote data-quote="Ariosto" data-source="post: 4645841" data-attributes="member: 80487"><p>Classic Traveller's Trade and Commerce rules are actually in the last three pages of Book 2. They may not be the most realistic, but they have served well for over 30 years in games with a strong emphasis on that topic! There's an expanded system in Book 7. No "Traveller" game (i.e., the GURPS, D20, etc. spinoffs) is complete without something similar.</p><p></p><p>Wooden Ships & Iron Men is a classic board game of battles in the Age of Sail. Online, <a href="http://www.grognard.com/" target="_blank">http://www.grognard.com/</a> might have a link to the rules; and <a href="http://www.freewargamesrules.co.uk/" target="_blank">index - Freewargamesrules</a> has assorted miniatures rules.</p><p></p><p>GURPS Swashbucklers has a pretty simple (more abstract than traditional war-game) naval combat system.</p><p></p><p>I have not seen it in ages, but fondly recall FGU's Flashing Blades RPG and its high seas supplement.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4645841, member: 80487"] Classic Traveller's Trade and Commerce rules are actually in the last three pages of Book 2. They may not be the most realistic, but they have served well for over 30 years in games with a strong emphasis on that topic! There's an expanded system in Book 7. No "Traveller" game (i.e., the GURPS, D20, etc. spinoffs) is complete without something similar. Wooden Ships & Iron Men is a classic board game of battles in the Age of Sail. Online, [url]http://www.grognard.com/[/url] might have a link to the rules; and [url=http://www.freewargamesrules.co.uk/]index - Freewargamesrules[/url] has assorted miniatures rules. GURPS Swashbucklers has a pretty simple (more abstract than traditional war-game) naval combat system. I have not seen it in ages, but fondly recall FGU's Flashing Blades RPG and its high seas supplement. [/QUOTE]
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