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<blockquote data-quote="Snotling Lover" data-source="post: 74716" data-attributes="member: 1773"><p><strong>Death on the Treklant Series</strong></p><p></p><p>BluWolf,</p><p></p><p>I would recommend the "Death on the Treklant" trilogy from Troll Lord Games. It sounds like it would fit in perfectly.</p><p></p><p>The first adventure, "Vakhund: Into the Unknown," sets up the trilogy and ends with the PCs heading into the wilderness. There, they discover clues that the goblin nation is up to something. </p><p></p><p>Sounds like you already have this part covered.</p><p></p><p>But, the next two adventures should work quite well. "Dzeebagd: Under Dark and Misty Ground," is a dungeon crawl though a small to mid-size dungeon with plenty of room for additional DM input to make it fit your campaign. It is kind of a trial by fire, b/c the module attempts to force the players into the dungeon by using a goblin warband, who also just happens to be a war with a group of lizard men that live in the dungeon!</p><p></p><p>Once the PCs make it out of the dungeon, they must flee the area back to civilaztion to warn of the coming goblin invasion! Part 3, "Felsentheim: Dogs of War", is centered on that. The first part is a big chase scene through the wilderness with the goblins on the party's tail; and the second part is a huge siege at the first village on the borderlands.</p><p></p><p>Sounds as if you could make a few small changes and these adventures would be a perfect match for your campaign.</p><p></p><p>Good gaming!</p><p></p><p>Snotling Lover</p></blockquote><p></p>
[QUOTE="Snotling Lover, post: 74716, member: 1773"] [b]Death on the Treklant Series[/b] BluWolf, I would recommend the "Death on the Treklant" trilogy from Troll Lord Games. It sounds like it would fit in perfectly. The first adventure, "Vakhund: Into the Unknown," sets up the trilogy and ends with the PCs heading into the wilderness. There, they discover clues that the goblin nation is up to something. Sounds like you already have this part covered. But, the next two adventures should work quite well. "Dzeebagd: Under Dark and Misty Ground," is a dungeon crawl though a small to mid-size dungeon with plenty of room for additional DM input to make it fit your campaign. It is kind of a trial by fire, b/c the module attempts to force the players into the dungeon by using a goblin warband, who also just happens to be a war with a group of lizard men that live in the dungeon! Once the PCs make it out of the dungeon, they must flee the area back to civilaztion to warn of the coming goblin invasion! Part 3, "Felsentheim: Dogs of War", is centered on that. The first part is a big chase scene through the wilderness with the goblins on the party's tail; and the second part is a huge siege at the first village on the borderlands. Sounds as if you could make a few small changes and these adventures would be a perfect match for your campaign. Good gaming! Snotling Lover [/QUOTE]
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