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Recommend a 5e AP
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<blockquote data-quote="ninjayeti" data-source="post: 7196699" data-attributes="member: 6789120"><p>PotA is very good, although it is primarily dungeon crawling so it can be a bit of a slog if your group is not into that. The early sections are non-linear, but if that is not to your liking it is easy enough to "nudge" the party in the direction you want by dropping the appropriate breadcrumbs when needed, so I wouldn't let this dissuade you from running it. </p><p></p><p>OotA is an the outline for a great campaign (and a great underdark sourcebook) but I think it really requires a lot of additional effort by the DM, especially in the second half, to make it work. If you are looking to run something as is, I would pass on this one.</p><p></p><p>SKT shines when it gets to the giant lairs, but these are under utilized, and the material up to then is mediocre. </p><p></p><p>Tyranny of Dragons has some ideas worth stealing but that is the best you can say for it.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7196699, member: 6789120"] PotA is very good, although it is primarily dungeon crawling so it can be a bit of a slog if your group is not into that. The early sections are non-linear, but if that is not to your liking it is easy enough to "nudge" the party in the direction you want by dropping the appropriate breadcrumbs when needed, so I wouldn't let this dissuade you from running it. OotA is an the outline for a great campaign (and a great underdark sourcebook) but I think it really requires a lot of additional effort by the DM, especially in the second half, to make it work. If you are looking to run something as is, I would pass on this one. SKT shines when it gets to the giant lairs, but these are under utilized, and the material up to then is mediocre. Tyranny of Dragons has some ideas worth stealing but that is the best you can say for it. [/QUOTE]
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