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<blockquote data-quote="Holy Bovine" data-source="post: 735574" data-attributes="member: 203"><p>Now this makes more sense. I too was confused by your statement that you wouldn't have time for a Scarred Lands campaign. I would suggest that the following supplements would be very portable and easy to 'port' into such a setting.</p><p></p><p>Secret & Societies - about a dozen various organizations that populate the SL. Change a few place names here and there and you should have no problems using most if not all of them.</p><p></p><p>Wise & Wicked - FUlly fleshed out NPCs for the PCs to encounter and you to build adventures around. Note that some of them use base creatures found only in the Creature Collections but all game stats are provided. Every entry has background info and many adventure hooks to build from.</p><p></p><p>Hallowfaust - I can't recommend this book enough. A city-state ruled by Necromancers. It would be quite easy to explain why they wouldn't have aided Thain in your campaign. Many of necromancers are so invovled in their study of death they rarewly take notice of the outside world even in the Scarred Lands! That could easy be played up in your games.</p><p></p><p>Burok Torn - another outstandfing city supplement. This time about a massive dwarven mountain empire that has fallen on hard times. They have been under seige for decades and they are slwoly losing their battle of attrition. Maybe this is where the Orcs in your game went? The details are excellent here too with lots of information on how an underground empire functions and what motivates these dwarves.</p><p></p><p>These, too me, are the 'big four' as far as setting and flavour that can be easily ported to most any campaign. If you want spells and magic items I would recommend Relics & Rituals 1 & 2. There are even powerful artifacts detailed and several PrCs in both. Also new magic called Ritual Magic and Tattoo Magic that again could easily be put into other settings.</p><p></p><p>I have run a Scarred Lands campaign (with my own addtions and deletions) for about 21/2 years now (originally began as a FR game then changed to SL). My PCs are at around 14th level and we have recently started a new SL campaign with 1st level characters set in Hallowfaust.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 735574, member: 203"] Now this makes more sense. I too was confused by your statement that you wouldn't have time for a Scarred Lands campaign. I would suggest that the following supplements would be very portable and easy to 'port' into such a setting. Secret & Societies - about a dozen various organizations that populate the SL. Change a few place names here and there and you should have no problems using most if not all of them. Wise & Wicked - FUlly fleshed out NPCs for the PCs to encounter and you to build adventures around. Note that some of them use base creatures found only in the Creature Collections but all game stats are provided. Every entry has background info and many adventure hooks to build from. Hallowfaust - I can't recommend this book enough. A city-state ruled by Necromancers. It would be quite easy to explain why they wouldn't have aided Thain in your campaign. Many of necromancers are so invovled in their study of death they rarewly take notice of the outside world even in the Scarred Lands! That could easy be played up in your games. Burok Torn - another outstandfing city supplement. This time about a massive dwarven mountain empire that has fallen on hard times. They have been under seige for decades and they are slwoly losing their battle of attrition. Maybe this is where the Orcs in your game went? The details are excellent here too with lots of information on how an underground empire functions and what motivates these dwarves. These, too me, are the 'big four' as far as setting and flavour that can be easily ported to most any campaign. If you want spells and magic items I would recommend Relics & Rituals 1 & 2. There are even powerful artifacts detailed and several PrCs in both. Also new magic called Ritual Magic and Tattoo Magic that again could easily be put into other settings. I have run a Scarred Lands campaign (with my own addtions and deletions) for about 21/2 years now (originally began as a FR game then changed to SL). My PCs are at around 14th level and we have recently started a new SL campaign with 1st level characters set in Hallowfaust. [/QUOTE]
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