Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Recommend a good 3.5 Ed Character Sheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LonePaladin" data-source="post: 3869908" data-attributes="member: 6963"><p>Here's one for you: the wizard and party-leader in the campaign I'm currently running. I don't have his spell list on this sheet; he keeps track of his spells on a separate page. Also, I've been using action points in this game, and as the group gets closer to the Age of Worms and their eventual confrontation with Kyuss, the dice they get to roll has been increasing. Since I can't place horizontal lines in this, I just use gaps to divide sections.</p><p></p><p><strong>Baldar</strong></p><p>Leader of the Keys of Twilight</p><p>Male elf evoker 16/archmage 3</p><p>NG Medium humanoid (elf)</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 60 ft., low-light vision; <em>arcane sight, see invisibility;</em> Listen +5, Spot +5</p><p><strong>Languages</strong> Auran, Common, Draconic, Dwarven, Elven, Sylvan; <em>comprehend languages, tongues</em></p><p><strong>Action Points</strong> 14 (3d10)</p><p></p><p><strong>AC</strong> 25, touch 17, flat-footed 21    [+5 armor, +4 Dex, +3 natural, +3 deflection]</p><p><strong>hp</strong> 96 (19 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>SR</strong> 18</p><p><strong>Fort</strong> +12 (+14 vs. poison), <strong>Ref</strong> +14, <strong>Will</strong> +18 (+20 vs. enchantment); +2 vs. spells and spell-like abilities; evasion</p><p></p><p><strong>Spd</strong> 30 ft.</p><p><strong>Melee</strong> <em>+2 anarchic longsword</em> +11/+6 (1d8+2/19-20, plus 2d6 vs. lawful)</p><p><strong>Ranged</strong> <em>+1 longbow</em> +14/+9 (1d8/×3, 100 ft.)</p><p><strong>Base Atk</strong> +9; <strong>Grp</strong> +9</p><p><strong>Special Atk</strong> arcane fire (+13 ranged touch, 3d6+1d6/spell level, 1,160 ft. range)</p><p><strong>Spell-Like Ability</strong> (CL 19th) 1/day—<em>scrying</em> (on Draco only)</p><p><strong>Spells Per Day</strong> (CL 19th [+21 vs. SR], +13 ranged touch) 4 cantrips, 6 1st-level, 6 2nd-level, 6 3rd-level, 6 4th-level, 5 5th-level, 4 6th-level, 4 7th-level, 4 8th-level, 2 9th-level (plus one evocation spell of each level)</p><p></p><p><strong>Abilities</strong> Str 10, Dex 17 (19), Con 13 (15), Int 20 (26), Wis 13, Cha 11</p><p><strong>SQ</strong> animated script, automatic searching, companion spirit (tier 5), familiar (pseudodragon named Draco), high arcana (arcane fire, mastery of counterspelling, mastery of shaping), specialization (evocation; barred schools are illusion and necromancy), stonecunning</p><p><strong>Feats</strong> Alertness (while Draco is within 5 feet), Chain Spell, Craft Wand, Empower Spell, Explosive Spell, Improved Counterspell, Improved Familiar, Reactive Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation, transmutation)</p><p><strong>Skills</strong> Appraise +10 (+12 with alchemical items), Craft (alchemy) +26, Decipher Script +13, Knowledge (arcana) +30, Knowledge (architecture & engineering) +9, Knowledge (dungeoneering) +17, Knowledge (history) +20, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility & royalty) +9, Knowledge (religion) +11, Knowledge (the planes) +21, Search +10, Spellcraft +33 (+35 with scrolls), Survival +3 (+5 underground or on other planes), Use Magic Device +15 (+19 with scrolls); +4 on Charisma-based checks with dwarves, +2 with gnomes and halflings, –2 with all others</p><p><strong>Teamwork Benefits</strong> Superior Flanking</p><p><strong>Equipment</strong> <em>+2 anarchic longsword, +1 longbow, ring of protection +3, ring of evasion, amulet of natural armor +3, artificer’s monocle, belt of dwarvenkind, boots of teleportation, gloves of dexterity +2, headband of intellect +6, white robe of the archmagi, vest of the master evoker, war wizard cloak, talisman of the sphere</em></p><p><strong>Permanent Spell Effects</strong> <em>arcane sight, comprehend languages, see invisibility, tongues</em></p><p></p><p><strong>Arcane Fire (Su):</strong> You can change arcane spell energy into a bolt of raw magical energy. This ray has a range of 1,160 feet and requires a ranged touch attack to hit an opponent. It inflicts 3d6 points of damage, plus 1d6 per level of the spell used to create the effect. This damage is not subject to spell resistance or energy resistance or immunity, and inflicts full damage on objects.</p><p><strong>Companion Spirit (Su):</strong> The Keys of Twilight’s companion spirit has the communication and shroud properties. It grants the following spell-like abilities: At will—<em>message, Rary’s telepathic bond</em> (5 minutes total per day), <em>scrying</em> (5 rounds/day); 5/day—<em>whispering wind;</em> 1/day—<em>false life.</em> Each member is also under permanent <em>status</em> and <em>gentle repose</em> effects. Each member gains a +4 insight bonus on saves against death effects and anything that uses negative energy, as well as saves to survive massive damage.  The group can invoke a <em>death ward</em> effect as a swift action (with a maximum teamwide use of 10 minutes per day).</p><p><strong>Mastery of Counterspelling:</strong> Whenever you successfully counter a spell, you turn it back on its caster if it can be affected by <em>spell turning.</em></p><p><strong>Mastery of Shaping:</strong> You can alter any spell that affects an area to contain 5-foot spaces within which the spell does not take effect. Any shapeable spells you cast have a minimum dimension of 5 feet.</p></blockquote><p></p>
[QUOTE="LonePaladin, post: 3869908, member: 6963"] Here's one for you: the wizard and party-leader in the campaign I'm currently running. I don't have his spell list on this sheet; he keeps track of his spells on a separate page. Also, I've been using action points in this game, and as the group gets closer to the Age of Worms and their eventual confrontation with Kyuss, the dice they get to roll has been increasing. Since I can't place horizontal lines in this, I just use gaps to divide sections. [B]Baldar[/B] Leader of the Keys of Twilight Male elf evoker 16/archmage 3 NG Medium humanoid (elf) [B]Init[/B] +4; [B]Senses[/B] darkvision 60 ft., low-light vision; [I]arcane sight, see invisibility;[/I] Listen +5, Spot +5 [B]Languages[/B] Auran, Common, Draconic, Dwarven, Elven, Sylvan; [I]comprehend languages, tongues[/I] [B]Action Points[/B] 14 (3d10) [B]AC[/B] 25, touch 17, flat-footed 21 [+5 armor, +4 Dex, +3 natural, +3 deflection] [B]hp[/B] 96 (19 HD) [B]Immune[/B] sleep [B]SR[/B] 18 [B]Fort[/B] +12 (+14 vs. poison), [B]Ref[/B] +14, [B]Will[/B] +18 (+20 vs. enchantment); +2 vs. spells and spell-like abilities; evasion [B]Spd[/B] 30 ft. [B]Melee[/B] [I]+2 anarchic longsword[/I] +11/+6 (1d8+2/19-20, plus 2d6 vs. lawful) [B]Ranged[/B] [I]+1 longbow[/I] +14/+9 (1d8/×3, 100 ft.) [B]Base Atk[/B] +9; [B]Grp[/B] +9 [B]Special Atk[/B] arcane fire (+13 ranged touch, 3d6+1d6/spell level, 1,160 ft. range) [B]Spell-Like Ability[/B] (CL 19th) 1/day—[I]scrying[/I] (on Draco only) [B]Spells Per Day[/B] (CL 19th [+21 vs. SR], +13 ranged touch) 4 cantrips, 6 1st-level, 6 2nd-level, 6 3rd-level, 6 4th-level, 5 5th-level, 4 6th-level, 4 7th-level, 4 8th-level, 2 9th-level (plus one evocation spell of each level) [B]Abilities[/B] Str 10, Dex 17 (19), Con 13 (15), Int 20 (26), Wis 13, Cha 11 [B]SQ[/B] animated script, automatic searching, companion spirit (tier 5), familiar (pseudodragon named Draco), high arcana (arcane fire, mastery of counterspelling, mastery of shaping), specialization (evocation; barred schools are illusion and necromancy), stonecunning [B]Feats[/B] Alertness (while Draco is within 5 feet), Chain Spell, Craft Wand, Empower Spell, Explosive Spell, Improved Counterspell, Improved Familiar, Reactive Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation, transmutation) [B]Skills[/B] Appraise +10 (+12 with alchemical items), Craft (alchemy) +26, Decipher Script +13, Knowledge (arcana) +30, Knowledge (architecture & engineering) +9, Knowledge (dungeoneering) +17, Knowledge (history) +20, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility & royalty) +9, Knowledge (religion) +11, Knowledge (the planes) +21, Search +10, Spellcraft +33 (+35 with scrolls), Survival +3 (+5 underground or on other planes), Use Magic Device +15 (+19 with scrolls); +4 on Charisma-based checks with dwarves, +2 with gnomes and halflings, –2 with all others [B]Teamwork Benefits[/B] Superior Flanking [B]Equipment[/B] [I]+2 anarchic longsword, +1 longbow, ring of protection +3, ring of evasion, amulet of natural armor +3, artificer’s monocle, belt of dwarvenkind, boots of teleportation, gloves of dexterity +2, headband of intellect +6, white robe of the archmagi, vest of the master evoker, war wizard cloak, talisman of the sphere[/I] [B]Permanent Spell Effects[/B] [I]arcane sight, comprehend languages, see invisibility, tongues[/I] [B]Arcane Fire (Su):[/B] You can change arcane spell energy into a bolt of raw magical energy. This ray has a range of 1,160 feet and requires a ranged touch attack to hit an opponent. It inflicts 3d6 points of damage, plus 1d6 per level of the spell used to create the effect. This damage is not subject to spell resistance or energy resistance or immunity, and inflicts full damage on objects. [B]Companion Spirit (Su):[/B] The Keys of Twilight’s companion spirit has the communication and shroud properties. It grants the following spell-like abilities: At will—[I]message, Rary’s telepathic bond[/I] (5 minutes total per day), [I]scrying[/I] (5 rounds/day); 5/day—[I]whispering wind;[/I] 1/day—[I]false life.[/I] Each member is also under permanent [I]status[/I] and [I]gentle repose[/I] effects. Each member gains a +4 insight bonus on saves against death effects and anything that uses negative energy, as well as saves to survive massive damage. The group can invoke a [I]death ward[/I] effect as a swift action (with a maximum teamwide use of 10 minutes per day). [B]Mastery of Counterspelling:[/B] Whenever you successfully counter a spell, you turn it back on its caster if it can be affected by [I]spell turning.[/I] [B]Mastery of Shaping:[/B] You can alter any spell that affects an area to contain 5-foot spaces within which the spell does not take effect. Any shapeable spells you cast have a minimum dimension of 5 feet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Recommend a good 3.5 Ed Character Sheet
Top