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Recommend A Striker?
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<blockquote data-quote="Tony Vargas" data-source="post: 5279077" data-attributes="member: 996"><p>SOs playing PCs with some sort of close relationship can be a lot of fun. </p><p></p><p>My experience and observation of Warlocks is that people who enjoy the more complex, challenging roles of Leader or Controller find Warlocks boring. Warlocks have some great concepts, but mechanically there's just not a whole lot to do with them, and tactically, while you do have to keep cursing and mobility in mind, it doesn't hold a candle to the interest of playing a leader (who must be aware of the tactics of the party of the whole) or controller (who must be aware of the complexion of the entire battle).</p><p></p><p>The Sorcerer and Warlock are both arcane strikers, but they each come by their power in very different ways. Sorcerers have innate power or an innate connextion to power, they don't study like a wizard, they just have magic bubbling up inside them and need only learn (often self-taught) how to control it. A Sorcerer could revel in his power, of find it a burden or a mystery, but it's very much his own. A Warlock, OTOH, gains arcane power through a perilous pact with some sort of powerful entity. You have to covet power quite a bit to take the Warlock's path willingly (though some are tricked into it). The dynamics between an arcanist to whom power is a birthright, and one who paid dearly (and stands to pay more dearly still) for it, could be quite interesting to explore. </p><p></p><p>For instance, the wife of a Sorcerer could be tempted to seek the Warlock's pact in order to match his power - perhaps out of insecurity, or maybe from a desire to help him. Or, she could have been tricked or coerced into a pact by some entity seeking power over her husband. Conversely, a Sorcerer trying to learn to control his power could study with a more knowledgeable arcanist, like a Warlock (INT secondary, while INT is virtually a dump stat for sorcerers), and the relationship could progress from there. </p><p></p><p>Mechanically, the Warlock and Sorcerer complement eachother in their secondary controller roles. Warlocks shade into controller with their many condition-inflicting powers. Sorcerers rival controllers in variety and power (if not quite sheer size) of Area-effect powers. As a team, the two of you could deliver most of the functionality of a controller to your party.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5279077, member: 996"] SOs playing PCs with some sort of close relationship can be a lot of fun. My experience and observation of Warlocks is that people who enjoy the more complex, challenging roles of Leader or Controller find Warlocks boring. Warlocks have some great concepts, but mechanically there's just not a whole lot to do with them, and tactically, while you do have to keep cursing and mobility in mind, it doesn't hold a candle to the interest of playing a leader (who must be aware of the tactics of the party of the whole) or controller (who must be aware of the complexion of the entire battle). The Sorcerer and Warlock are both arcane strikers, but they each come by their power in very different ways. Sorcerers have innate power or an innate connextion to power, they don't study like a wizard, they just have magic bubbling up inside them and need only learn (often self-taught) how to control it. A Sorcerer could revel in his power, of find it a burden or a mystery, but it's very much his own. A Warlock, OTOH, gains arcane power through a perilous pact with some sort of powerful entity. You have to covet power quite a bit to take the Warlock's path willingly (though some are tricked into it). The dynamics between an arcanist to whom power is a birthright, and one who paid dearly (and stands to pay more dearly still) for it, could be quite interesting to explore. For instance, the wife of a Sorcerer could be tempted to seek the Warlock's pact in order to match his power - perhaps out of insecurity, or maybe from a desire to help him. Or, she could have been tricked or coerced into a pact by some entity seeking power over her husband. Conversely, a Sorcerer trying to learn to control his power could study with a more knowledgeable arcanist, like a Warlock (INT secondary, while INT is virtually a dump stat for sorcerers), and the relationship could progress from there. Mechanically, the Warlock and Sorcerer complement eachother in their secondary controller roles. Warlocks shade into controller with their many condition-inflicting powers. Sorcerers rival controllers in variety and power (if not quite sheer size) of Area-effect powers. As a team, the two of you could deliver most of the functionality of a controller to your party. [/QUOTE]
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