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Recommend A Striker?
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<blockquote data-quote="jbear" data-source="post: 5279131" data-attributes="member: 75065"><p>Also a star pact warlock and a cosmic sorceror would be able to have a lot in common flavourwise. And the Cosmic Sorceror is my favourite build: Cosmic Phases and Blazing Starfall! Both are really cool! Strikers in general aren't overly complex. Do as much damage as possible is the motto. Both the Warlock and the Sorceror have a little bit more to them than the ranger and the barbarian. The rogue has to master stealth and gaining CAdv and flavourwise can be pretty interesting, especially the charismatic rogue who can play the Face as well. The Avenger is full of flavour, trading accuracy for damage. Also story wise Im sure it'd be easy to come up with something to fit in with why the Warlock was bound by her dark pact and finding a way of freeing her. </p><p></p><p>Personally I prefer my Strikers as Hybrids. This adds some versatility so I can choose between dealing decent damage or switching into a secondary role when the need arises. Mechanically some of my favourites are:</p><p></p><p>Half-Orc Dual Wielding Melee Ranger/Tempest fighter (when Dark Sun comes out this would become a Mul instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). With Dual Strike, I can double Mark and defend a bit. My Combat Challenge gives me more attacks if my mark is ignored, as effective as a normal fighter. Twin Strike for single target focused damage + Quarry dmage. Add off Hand Strike and I can do a Fighter/Ranger combo and do both in one round without even using an action point. 18 Str 18 Dex and 13 Wis (and you can even multi-class into avenger and gain double d20 rolls on each attack if you like). The combination of fighter powers (rain of blows, Tempest Dance,) with ranger powers (skirmishers stance + Pass Forward!) are beautiful. Here is a pretty decent build:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 11</p><p>Half-Orc, Ranger|Fighter, Pit Fighter</p><p>Hybrid Ranger: Hybrid Ranger Reflex</p><p>Hybrid Talent: Fighter Combat Talent</p><p>Fighter Combat Talent: Tempest Technique (Hybrid)</p><p>Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 13, Dex 20, Int 11, Wis 14, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 25 Fort: 21 Reflex: 22 Will: 17</p><p>HP: 84 Surges: 8 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p></p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +11, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +7, Endurance +7, Heal +7, History +5, Insight +7, Intimidate +6, Nature +7, Perception +7, Religion +5, Stealth +9, Streetwise +4, Thievery +9, Athletics +9</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Weapon Focus (Light Blade)</p><p>Level 4: Midnight Blade Student</p><p>Level 6: Mobile Challenge</p><p>Level 8: Two-Weapon Fighting</p><p>Level 10: Swift Blade Style</p><p>Level 11: Two-Weapon Opening</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Twin Strike</p><p>Hybrid at-will 1: Dual Strike</p><p>Hybrid encounter 1: Off-Hand Strike</p><p>Hybrid daily 1: Skirmishing Stance</p><p>Hybrid utility 2: Pass Forward</p><p>Hybrid encounter 3: Rain of Blows</p><p>Hybrid daily 5: Dervish's Challenge</p><p>Hybrid utility 6: Serpentine Dodge</p><p>Hybrid encounter 7: Opportunist's Rend</p><p>Hybrid daily 9: Fighter's Recovery</p><p>Hybrid utility 10: Resume the Hunt</p><p></p><p>ITEMS</p><p>Scourge (2), Hide Armor, Short sword (2)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>Flavourwise a melee striker/defender could make a nice combo with the Arcane Striker; a Queen and her Knight.</p><p></p><p>Speaking of Knights... what about a Paladin/Warlock Hybrid. Heavily Armoured Tiefling Arcane Striker full of White Lotus nastiness. That would fit even more storywise with your wife and the Queen and her dark Knight scenario, bouth bound by the same pact: Heres a possible build:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>johnhybrid paladin warlock, level 11</p><p>Tiefling, Warlock|Paladin, Student of Caiphon</p><p>Eldritch Pact (Hybrid): Star Pact (Hybrid)</p><p>Eldritch Strike: Eldritch Strike Charisma</p><p>Hybrid Warlock: Hybrid Warlock Reflex</p><p>Hybrid Paladin: Hybrid Paladin Fortitude</p><p>Hybrid Talent: Paladin Armor Proficiency</p><p>Twofold Pact: Fey Pact</p><p>Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 15, Dex 14, Int 19, Wis 9, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 27 Fort: 19 Reflex: 21 Will: 21</p><p>HP: 84 Surges: 10 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Religion +14, Bluff +17, Intimidate +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Arcana +9, Diplomacy +10, Dungeoneering +4, Endurance +7, Heal +4, History +9, Insight +4, Nature +4, Perception +4, Stealth +9, Streetwise +10, Thievery +7, Athletics +5</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Warlock's Wrath</p><p>Level 4: White Lotus Riposte</p><p>Level 6: Gaze of Ruin</p><p>Level 8: Weapon Proficiency (Fullblade)</p><p>Level 10: Accursed Coordination</p><p>Level 11: Twofold Pact</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Enfeebling Strike</p><p>Hybrid at-will 1: Eldritch Strike</p><p>Hybrid encounter 1: Valorous Smite</p><p>Hybrid daily 1: Crown of Stars</p><p>Hybrid utility 2: Bless Weapon</p><p>Hybrid encounter 3: Otherwind Stride</p><p>Hybrid daily 5: Hallowed Circle</p><p>Hybrid utility 6: Shadowslip</p><p>Hybrid encounter 7: Far Realm Phantasm</p><p>Hybrid daily 9: Radiant Pulse</p><p>Hybrid utility 10: Ethereal Sidestep</p><p></p><p>ITEMS</p><p>Fullblade of Great Opportunity +2, Teleporting Wyvernscale Armor +3, Eladrin Boots (paragon tier), Badge of the Berserker +1, Horned Helm (heroic tier), Belt of Vigor (heroic tier), Iron Armbands of Power (heroic tier), Potion of Healing (heroic tier) (6)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>Another neat striker combo is the human Rogue/Assassin Hybrid multiclassed into Warlock. You can have both the Assassins Shadow Step Teleport power and combine it with the Warlocks Shadow Walk... not to mention all the rogues nifty Stealth movement powers. An assassin and a warlock, they fit pretty darn well. Plus you'll be able to do striker damage when you have combat advantage and when you don't. And with Low Slash, once per combat you ll be able to deal both shroud and backstab damage. Didn't have much time to do this one, but here is a sketch:</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 11</p><p>Human, Rogue|Assassin, Daggermaster</p><p>Hybrid Assassin: Hybrid Assassin Fortitude</p><p>Hybrid Talent: Shadow Step</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 9, Con 15, Dex 19, Int 14, Wis 11, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 16, Int 13, Wis 10, Cha 14.</p><p></p><p></p><p>AC: 22 Fort: 19 Reflex: 22 Will: 18</p><p>HP: 66 Surges: 8 Surge Value: 16</p><p></p><p>TRAINED SKILLS</p><p>Endurance +12, Stealth +14, Thievery +14, Perception +10, Athletics +9, Bluff +12, Acrobatics +14</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +7, Diplomacy +7, Dungeoneering +5, Heal +5, History +7, Insight +5, Intimidate +7, Nature +5, Religion +7, Streetwise +7</p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Student of Malediction</p><p>Level 2: Cursed Shadow</p><p>Level 4: Roguish Killer</p><p>Level 6: Two-Weapon Fighting</p><p>Level 8: Two-Weapon Defense</p><p>Level 10: Versatile Duelist</p><p>Level 11: Two-Weapon Opening</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Deft Strike</p><p>Hybrid at-will 1: Executioner's Noose</p><p>Hybrid at-will 1: Piercing Strike</p><p>Hybrid encounter 1: Gloom Thief</p><p>Hybrid daily 1: Blinding Barrage</p><p>Hybrid utility 2: Fleeting Ghost</p><p>Hybrid encounter 3: Low Slash</p><p>Hybrid daily 5: Twilight Assassin</p><p>Hybrid utility 6: Darting Shadow</p><p>Hybrid encounter 7: Shadow Jack</p><p></p><p>ITEMS</p><p>Leather Armor, Dagger, Longsword</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Food for thought!</p></blockquote><p></p>
[QUOTE="jbear, post: 5279131, member: 75065"] Also a star pact warlock and a cosmic sorceror would be able to have a lot in common flavourwise. And the Cosmic Sorceror is my favourite build: Cosmic Phases and Blazing Starfall! Both are really cool! Strikers in general aren't overly complex. Do as much damage as possible is the motto. Both the Warlock and the Sorceror have a little bit more to them than the ranger and the barbarian. The rogue has to master stealth and gaining CAdv and flavourwise can be pretty interesting, especially the charismatic rogue who can play the Face as well. The Avenger is full of flavour, trading accuracy for damage. Also story wise Im sure it'd be easy to come up with something to fit in with why the Warlock was bound by her dark pact and finding a way of freeing her. Personally I prefer my Strikers as Hybrids. This adds some versatility so I can choose between dealing decent damage or switching into a secondary role when the need arises. Mechanically some of my favourites are: Half-Orc Dual Wielding Melee Ranger/Tempest fighter (when Dark Sun comes out this would become a Mul instead :p). With Dual Strike, I can double Mark and defend a bit. My Combat Challenge gives me more attacks if my mark is ignored, as effective as a normal fighter. Twin Strike for single target focused damage + Quarry dmage. Add off Hand Strike and I can do a Fighter/Ranger combo and do both in one round without even using an action point. 18 Str 18 Dex and 13 Wis (and you can even multi-class into avenger and gain double d20 rolls on each attack if you like). The combination of fighter powers (rain of blows, Tempest Dance,) with ranger powers (skirmishers stance + Pass Forward!) are beautiful. Here is a pretty decent build: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Half-Orc, Ranger|Fighter, Pit Fighter Hybrid Ranger: Hybrid Ranger Reflex Hybrid Talent: Fighter Combat Talent Fighter Combat Talent: Tempest Technique (Hybrid) Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit) FINAL ABILITY SCORES Str 21, Con 13, Dex 20, Int 11, Wis 14, Cha 9. STARTING ABILITY SCORES Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. AC: 25 Fort: 21 Reflex: 22 Will: 17 HP: 84 Surges: 8 Surge Value: 21 TRAINED SKILLS UNTRAINED SKILLS Acrobatics +11, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +7, Endurance +7, Heal +7, History +5, Insight +7, Intimidate +6, Nature +7, Perception +7, Religion +5, Stealth +9, Streetwise +4, Thievery +9, Athletics +9 FEATS Level 1: Hybrid Talent Level 2: Weapon Focus (Light Blade) Level 4: Midnight Blade Student Level 6: Mobile Challenge Level 8: Two-Weapon Fighting Level 10: Swift Blade Style Level 11: Two-Weapon Opening POWERS Hybrid at-will 1: Twin Strike Hybrid at-will 1: Dual Strike Hybrid encounter 1: Off-Hand Strike Hybrid daily 1: Skirmishing Stance Hybrid utility 2: Pass Forward Hybrid encounter 3: Rain of Blows Hybrid daily 5: Dervish's Challenge Hybrid utility 6: Serpentine Dodge Hybrid encounter 7: Opportunist's Rend Hybrid daily 9: Fighter's Recovery Hybrid utility 10: Resume the Hunt ITEMS Scourge (2), Hide Armor, Short sword (2) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Flavourwise a melee striker/defender could make a nice combo with the Arcane Striker; a Queen and her Knight. Speaking of Knights... what about a Paladin/Warlock Hybrid. Heavily Armoured Tiefling Arcane Striker full of White Lotus nastiness. That would fit even more storywise with your wife and the Queen and her dark Knight scenario, bouth bound by the same pact: Heres a possible build: ====== Created Using Wizards of the Coast D&D Character Builder ====== johnhybrid paladin warlock, level 11 Tiefling, Warlock|Paladin, Student of Caiphon Eldritch Pact (Hybrid): Star Pact (Hybrid) Eldritch Strike: Eldritch Strike Charisma Hybrid Warlock: Hybrid Warlock Reflex Hybrid Paladin: Hybrid Paladin Fortitude Hybrid Talent: Paladin Armor Proficiency Twofold Pact: Fey Pact Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit) FINAL ABILITY SCORES Str 11, Con 15, Dex 14, Int 19, Wis 9, Cha 21. STARTING ABILITY SCORES Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16. AC: 27 Fort: 19 Reflex: 21 Will: 21 HP: 84 Surges: 10 Surge Value: 22 TRAINED SKILLS Religion +14, Bluff +17, Intimidate +15 UNTRAINED SKILLS Acrobatics +7, Arcana +9, Diplomacy +10, Dungeoneering +4, Endurance +7, Heal +4, History +9, Insight +4, Nature +4, Perception +4, Stealth +9, Streetwise +10, Thievery +7, Athletics +5 FEATS Level 1: Hybrid Talent Level 2: Warlock's Wrath Level 4: White Lotus Riposte Level 6: Gaze of Ruin Level 8: Weapon Proficiency (Fullblade) Level 10: Accursed Coordination Level 11: Twofold Pact POWERS Hybrid at-will 1: Enfeebling Strike Hybrid at-will 1: Eldritch Strike Hybrid encounter 1: Valorous Smite Hybrid daily 1: Crown of Stars Hybrid utility 2: Bless Weapon Hybrid encounter 3: Otherwind Stride Hybrid daily 5: Hallowed Circle Hybrid utility 6: Shadowslip Hybrid encounter 7: Far Realm Phantasm Hybrid daily 9: Radiant Pulse Hybrid utility 10: Ethereal Sidestep ITEMS Fullblade of Great Opportunity +2, Teleporting Wyvernscale Armor +3, Eladrin Boots (paragon tier), Badge of the Berserker +1, Horned Helm (heroic tier), Belt of Vigor (heroic tier), Iron Armbands of Power (heroic tier), Potion of Healing (heroic tier) (6) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Another neat striker combo is the human Rogue/Assassin Hybrid multiclassed into Warlock. You can have both the Assassins Shadow Step Teleport power and combine it with the Warlocks Shadow Walk... not to mention all the rogues nifty Stealth movement powers. An assassin and a warlock, they fit pretty darn well. Plus you'll be able to do striker damage when you have combat advantage and when you don't. And with Low Slash, once per combat you ll be able to deal both shroud and backstab damage. Didn't have much time to do this one, but here is a sketch: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Human, Rogue|Assassin, Daggermaster Hybrid Assassin: Hybrid Assassin Fortitude Hybrid Talent: Shadow Step FINAL ABILITY SCORES Str 9, Con 15, Dex 19, Int 14, Wis 11, Cha 15. STARTING ABILITY SCORES Str 8, Con 14, Dex 16, Int 13, Wis 10, Cha 14. AC: 22 Fort: 19 Reflex: 22 Will: 18 HP: 66 Surges: 8 Surge Value: 16 TRAINED SKILLS Endurance +12, Stealth +14, Thievery +14, Perception +10, Athletics +9, Bluff +12, Acrobatics +14 UNTRAINED SKILLS Arcana +7, Diplomacy +7, Dungeoneering +5, Heal +5, History +7, Insight +5, Intimidate +7, Nature +5, Religion +7, Streetwise +7 FEATS Human: Hybrid Talent Level 1: Student of Malediction Level 2: Cursed Shadow Level 4: Roguish Killer Level 6: Two-Weapon Fighting Level 8: Two-Weapon Defense Level 10: Versatile Duelist Level 11: Two-Weapon Opening POWERS Bonus At-Will Power: Deft Strike Hybrid at-will 1: Executioner's Noose Hybrid at-will 1: Piercing Strike Hybrid encounter 1: Gloom Thief Hybrid daily 1: Blinding Barrage Hybrid utility 2: Fleeting Ghost Hybrid encounter 3: Low Slash Hybrid daily 5: Twilight Assassin Hybrid utility 6: Darting Shadow Hybrid encounter 7: Shadow Jack ITEMS Leather Armor, Dagger, Longsword ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Food for thought! 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