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General Tabletop Discussion
*Pathfinder & Starfinder
Recommend A Striker?
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<blockquote data-quote="Kzach" data-source="post: 5279949" data-attributes="member: 56189"><p>If it's going to be a heavy roleplaying game that will be centred in cities a lot, then I can recommend a changeling assassin, focusing on first strike novas. The assassin is a very weak striker, but in a heavy roleplaying game, especially one that tends to spend a lot of time in cities, it's freaking awesome.</p><p></p><p>Give him a weapon that can change into any other weapon at-will, and armour that can change into any other armour/clothing at-will, and he becomes a nigh-unstoppable infiltrator. Teleport at-will and being able to walk through walls (sustain minor and an encounter power, so only requires 5 min reboot), and being able to impersonate anyone (with an extra +5 bonus on an already high bluff check) wherever you go = loads of fun.</p><p></p><p>But if those two criteria aren't met, they can be a bit lacklustre, with their awesomely cool abilities going to waste more often than not, and their weak striker capacity making them a poor choice next to the rogue.</p><p></p><p>Personally, I'd probably make a drow rogue as her companion. A drow rogue and a tiefling warlock would make a great 'dark' partnership. He could be her 'defender' in a sense, being focused on melee and using the drow longknife and the heavy blade feat (can't remember the name, allows a rogue to use heavy blades for sneak attack and powers), whilst she darts in and out. Both classes have a pretty strong secondary 'controller' schtick so the two of you could manipulate the battlefield like nobody's business <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kzach, post: 5279949, member: 56189"] If it's going to be a heavy roleplaying game that will be centred in cities a lot, then I can recommend a changeling assassin, focusing on first strike novas. The assassin is a very weak striker, but in a heavy roleplaying game, especially one that tends to spend a lot of time in cities, it's freaking awesome. Give him a weapon that can change into any other weapon at-will, and armour that can change into any other armour/clothing at-will, and he becomes a nigh-unstoppable infiltrator. Teleport at-will and being able to walk through walls (sustain minor and an encounter power, so only requires 5 min reboot), and being able to impersonate anyone (with an extra +5 bonus on an already high bluff check) wherever you go = loads of fun. But if those two criteria aren't met, they can be a bit lacklustre, with their awesomely cool abilities going to waste more often than not, and their weak striker capacity making them a poor choice next to the rogue. Personally, I'd probably make a drow rogue as her companion. A drow rogue and a tiefling warlock would make a great 'dark' partnership. He could be her 'defender' in a sense, being focused on melee and using the drow longknife and the heavy blade feat (can't remember the name, allows a rogue to use heavy blades for sneak attack and powers), whilst she darts in and out. Both classes have a pretty strong secondary 'controller' schtick so the two of you could manipulate the battlefield like nobody's business :) [/QUOTE]
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