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General Tabletop Discussion
*TTRPGs General
Recommend a traveller game (with apologies for reviving a dead horse)
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<blockquote data-quote="Psion" data-source="post: 1834303" data-attributes="member: 172"><p>TNE shattered the whole background of the universe as well as taking the system in a whole new direction. It had a feel totally at odds with earlier versions of the system, with the players as sort of neo-facist raiders in a devastated universe instead of merchants and mercenaries in a populated but vast universe.</p><p></p><p>It also relied on a "virus" plot device which many fans (myself included) found stretched suspension of disbeleif beyond the breaking point.</p><p></p><p>It also totally revamped the system, replacing it with one that totally overemphasized the role of stats.</p><p></p><p>T4 carried with it the hope of salvaging the mess TNE made of the line. And to be fair, I feel chargen was not to bad. It was a cleaned up version of the CT and MT system. However, its resolution system lacked. It was this die pool thing that used "half dice" steps and that was even worse at over-emphasizing statistics over skills, and made "impossible" task fairly trivial if your stats were good enough.</p><p></p><p>The authors of some of the supplements and adventures also seem to have forgotten that they were writing for traveller not Star Trek, and did things like insert subspace radio in the system (an important tenet of the traveller background is that only starships travel faster than light; you can't have FTL radio. As T4 represented a period before the preceeding products, it was pretty hard to ignore this inconsistancy.)</p><p></p><p>So whatever other versions you consider, TNE and T4 should be on the bottom of the list IMO.</p><p></p><p>GURPS has some okay support material, but I personally don't care for the system. The random lifepath style generation is one of traveller's charms.</p><p></p><p>BTW, some people fume on about how you can die in chargen. That hasn't been the case since CT.</p></blockquote><p></p>
[QUOTE="Psion, post: 1834303, member: 172"] TNE shattered the whole background of the universe as well as taking the system in a whole new direction. It had a feel totally at odds with earlier versions of the system, with the players as sort of neo-facist raiders in a devastated universe instead of merchants and mercenaries in a populated but vast universe. It also relied on a "virus" plot device which many fans (myself included) found stretched suspension of disbeleif beyond the breaking point. It also totally revamped the system, replacing it with one that totally overemphasized the role of stats. T4 carried with it the hope of salvaging the mess TNE made of the line. And to be fair, I feel chargen was not to bad. It was a cleaned up version of the CT and MT system. However, its resolution system lacked. It was this die pool thing that used "half dice" steps and that was even worse at over-emphasizing statistics over skills, and made "impossible" task fairly trivial if your stats were good enough. The authors of some of the supplements and adventures also seem to have forgotten that they were writing for traveller not Star Trek, and did things like insert subspace radio in the system (an important tenet of the traveller background is that only starships travel faster than light; you can't have FTL radio. As T4 represented a period before the preceeding products, it was pretty hard to ignore this inconsistancy.) So whatever other versions you consider, TNE and T4 should be on the bottom of the list IMO. GURPS has some okay support material, but I personally don't care for the system. The random lifepath style generation is one of traveller's charms. BTW, some people fume on about how you can die in chargen. That hasn't been the case since CT. [/QUOTE]
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Recommend a traveller game (with apologies for reviving a dead horse)
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