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<blockquote data-quote="Plane Sailing" data-source="post: 1801949" data-attributes="member: 114"><p>Then you probably wouldn't be interested in the most excellent system I've come across recently, in Conan d20.</p><p></p><p>Characters can choose to have a Code of Honour or be Honourless. Those with a Code of Honour will have either a Barbaric Code or Civilised Code(?) depending upon their background.</p><p></p><p>A code of honour gives you a bonus on Will saves as long as you keep it up. A code states some things that you will do and some things that you won't do. What is nice is the overlap and contrasts between the two codes of honour.</p><p></p><p>In my current campaign there are three characters. One has no honour, one has civilised honour and one has barbaric honour.</p><p></p><p>The barbarian can betray the guy with no honour at a moments notice, but not the guy with civilised honour.</p><p></p><p>The honorable civilised guy can betray the barbarian at a moments notice, but not the dishonorable civilised chap.</p><p></p><p>The civilised guy with no code of honour can betray either of them at a moments notice.</p><p></p><p>Now my game isn't all about betrayal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but it helps to show three distinct angles on behaviour. I like the way that a code of honour gives you rights (a will ST bonus) and responsibilities (ways in which you should act to be honourable according to your ethos).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1801949, member: 114"] Then you probably wouldn't be interested in the most excellent system I've come across recently, in Conan d20. Characters can choose to have a Code of Honour or be Honourless. Those with a Code of Honour will have either a Barbaric Code or Civilised Code(?) depending upon their background. A code of honour gives you a bonus on Will saves as long as you keep it up. A code states some things that you will do and some things that you won't do. What is nice is the overlap and contrasts between the two codes of honour. In my current campaign there are three characters. One has no honour, one has civilised honour and one has barbaric honour. The barbarian can betray the guy with no honour at a moments notice, but not the guy with civilised honour. The honorable civilised guy can betray the barbarian at a moments notice, but not the dishonorable civilised chap. The civilised guy with no code of honour can betray either of them at a moments notice. Now my game isn't all about betrayal :) but it helps to show three distinct angles on behaviour. I like the way that a code of honour gives you rights (a will ST bonus) and responsibilities (ways in which you should act to be honourable according to your ethos). Cheers [/QUOTE]
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