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Recommend me a 5e campaign book
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<blockquote data-quote="Salthorae" data-source="post: 7851029" data-attributes="member: 1095"><p>I agree with this, but that is a pretty massive undertaking and work on the DM's party. </p><p></p><p>SKT alone can be fun, but it might make sense to wait until you've gotten back in the chair for a bit longer to blend the two together for that fun experience.. It roams all over the face of the Sword Coast, but to get really immersive and give players a reason to fight against giants, might need some work on your part as DM. </p><p></p><p>Saltmarsh is pretty easy to run. I haven't played Descent yet so can't comment on it. </p><p></p><p>Lost Mines is a great way to kick off your 5e adventures if your group hasn't played through it yet. HOnestly since it ends at level 5, there are some easy in-roads to SKT at 5th level. Appendix A in SKT lays out how to get your PC's from Lost Mines into SKT if you wanted to go that route.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7851029, member: 1095"] I agree with this, but that is a pretty massive undertaking and work on the DM's party. SKT alone can be fun, but it might make sense to wait until you've gotten back in the chair for a bit longer to blend the two together for that fun experience.. It roams all over the face of the Sword Coast, but to get really immersive and give players a reason to fight against giants, might need some work on your part as DM. Saltmarsh is pretty easy to run. I haven't played Descent yet so can't comment on it. Lost Mines is a great way to kick off your 5e adventures if your group hasn't played through it yet. HOnestly since it ends at level 5, there are some easy in-roads to SKT at 5th level. Appendix A in SKT lays out how to get your PC's from Lost Mines into SKT if you wanted to go that route. [/QUOTE]
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