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Recommend me a futuristic science fiction RPG system
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<blockquote data-quote="5ekyu" data-source="post: 7310903" data-attributes="member: 6919838"><p>i would want to get some specifics on what kind of dice mechanics, levels of specialization, etc etc and such you prefer to run, given you nix several based on not liking them with no real specifics on why?</p><p></p><p>Do you prefer classed based or point buy? Do you prefer buffer-ablative system (like HP) or damage save/condition based systems? Do you want a lot of crunch and decisions in combat for longer detail driven combat scenes or quick on the fly in and out and done combats?</p><p></p><p>Do you prefer detail driven "specialization" focused chargen where "build" is a consideration or do you prefer more flexible broader strokes chargen?</p><p></p><p></p><p>Also, what flavor of campaign are you looking for - star wars is a good start but are we looking at jedi-super-power levels like in the phantom menace full jedi 1-2-3 movies, the grittier levels of emerging jedi in new hope and empire 4-5, even grittier levels of 7 or back to high end power levels of 6 and 8 or the more down to earth Rogue One non-super-powers scale?</p><p></p><p>What scale of advancement do you see in your PCs? Are we talking Luke farmboy to jedi master from 4-8 or more static levels like we saw in 1-3 and even in rogue one?</p><p></p><p>Matching "Star Wars" to system is a lot more than than just the movies to the dice, its the campaign you intend to run and what it entails to the overall campaign style and play - especially when there seems to be pretty key decisions about dice mechanics and degree of specialization already determined but not stated.</p><p></p><p>Thanks</p><p></p><p>of course, the good news is those other products can be used for resource material even if you do not use their mechanics. </p><p></p><p>Depending on these kinds of answers (which BTW would be made by me AND my players, not just me), I might try myself anything from T20, old traveller, D6 Space, Esper Genesis, Fudge or any number of True-20 or MnM style systems. heck an argument could be made for using some core WoD type basis or Cyberpunk 2020 or even a variant on Shadowrun (with force replacing the magic and races reskinned.)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7310903, member: 6919838"] i would want to get some specifics on what kind of dice mechanics, levels of specialization, etc etc and such you prefer to run, given you nix several based on not liking them with no real specifics on why? Do you prefer classed based or point buy? Do you prefer buffer-ablative system (like HP) or damage save/condition based systems? Do you want a lot of crunch and decisions in combat for longer detail driven combat scenes or quick on the fly in and out and done combats? Do you prefer detail driven "specialization" focused chargen where "build" is a consideration or do you prefer more flexible broader strokes chargen? Also, what flavor of campaign are you looking for - star wars is a good start but are we looking at jedi-super-power levels like in the phantom menace full jedi 1-2-3 movies, the grittier levels of emerging jedi in new hope and empire 4-5, even grittier levels of 7 or back to high end power levels of 6 and 8 or the more down to earth Rogue One non-super-powers scale? What scale of advancement do you see in your PCs? Are we talking Luke farmboy to jedi master from 4-8 or more static levels like we saw in 1-3 and even in rogue one? Matching "Star Wars" to system is a lot more than than just the movies to the dice, its the campaign you intend to run and what it entails to the overall campaign style and play - especially when there seems to be pretty key decisions about dice mechanics and degree of specialization already determined but not stated. Thanks of course, the good news is those other products can be used for resource material even if you do not use their mechanics. Depending on these kinds of answers (which BTW would be made by me AND my players, not just me), I might try myself anything from T20, old traveller, D6 Space, Esper Genesis, Fudge or any number of True-20 or MnM style systems. heck an argument could be made for using some core WoD type basis or Cyberpunk 2020 or even a variant on Shadowrun (with force replacing the magic and races reskinned.) [/QUOTE]
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