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Recommend me a Space RPG
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<blockquote data-quote="lumin" data-source="post: 5138760" data-attributes="member: 59785"><p>Okay, I've been a fan of fantasy RPGs for a very long time, it's still my favorite setting. However, I have been itching for a good Space RPG, but am a novice in the area and have no idea which one to choose. I'm pretty particular about my space settings; I am interested in low-tech, dark space settings (but not necessarily horror). So here's a short list of <em>must haves</em> and <em>must not haves</em>:</p><p></p><p>+ Emphasis on exploration: I want to spend most of the time in a space RPG, having adventures in a space ship or on unexplored planets. Visiting space ports, dealing with traders, diplomats and other active colonies should be rare.</p><p>+ Low Tech: I mean something akin to the technology in the <em>Firefly</em> series. So no warp drive, jump gates, transporters (ala <em>Star Trek</em>).</p><p>+ Dark: As <em>Aliens</em> dark, not <em>Dead Space</em>. I like space to be cold, lonely and solitary where moving between the stars requires hyper-sleep using computers (that occasionally malfunction) and where things can go wrong at any moment.</p><p>+ Lots of crazy aliens: What I mean is I want there to be plenty of ways to create a variety of alien creatures where your party members could meet them. So I don't want to be limited primarily to Humans vs Humans (ala <em>Firefly</em>) or Humanoid vs Humanid (ala <em>Star Wars</em>).</p><p></p><p>- No Western/Cowboy themes: For the most part I dislike the cowboy act in <em>Firefly</em> and <em>Star Wars</em>. For some odd reason, in my vision of future space travel, we won't be talking like red necks and gunslinging.</p><p>- No Intellectual Property: So, yeah, this rules out a lot of stuff. I want to feel like I can do just about <em>anything</em> in my universe.</p><p>- No Humanoid vs Humanoid: I don't mind dealing with my fellow species or species with different foreheads every once in a while, but this BETTER not be the prevailing model in my RPG. I want the universe to feel extremely Alien and surprising.</p><p>- No heavy use of physics: I don't mind <em>some</em> realism with newtonian physics and other laws in an RPG, but this better come in small doses.</p><p>- No over-arching War themes: Wars can happen, but I'd prefer if they are very rare and <u>not</u> the underlying theme of the setting.</p><p>- Very minimal Ship vs Ship combat: Like I said, this should be low tech, so I hate seeing lots of "pew-pew" starfighters and crap like that.</p><p></p><p>In summary, I guess I'm looking for a crossover of <em>Aliens</em> (theme, not IP) and the Ender's Game universe (after the Bugger wars). A hybrid universe of those two would be a lonely one, but not too dark with heavy emphasis on colonizing, and exploration.</p><p></p><p>I've heard that Traveller may come close to what I'm looking for. What do you think? Are there any other RPGs you can recommend?</p></blockquote><p></p>
[QUOTE="lumin, post: 5138760, member: 59785"] Okay, I've been a fan of fantasy RPGs for a very long time, it's still my favorite setting. However, I have been itching for a good Space RPG, but am a novice in the area and have no idea which one to choose. I'm pretty particular about my space settings; I am interested in low-tech, dark space settings (but not necessarily horror). So here's a short list of [I]must haves[/I] and [I]must not haves[/I]: + Emphasis on exploration: I want to spend most of the time in a space RPG, having adventures in a space ship or on unexplored planets. Visiting space ports, dealing with traders, diplomats and other active colonies should be rare. + Low Tech: I mean something akin to the technology in the [I]Firefly[/I] series. So no warp drive, jump gates, transporters (ala [I]Star Trek[/I]). + Dark: As [I]Aliens[/I] dark, not [I]Dead Space[/I]. I like space to be cold, lonely and solitary where moving between the stars requires hyper-sleep using computers (that occasionally malfunction) and where things can go wrong at any moment. + Lots of crazy aliens: What I mean is I want there to be plenty of ways to create a variety of alien creatures where your party members could meet them. So I don't want to be limited primarily to Humans vs Humans (ala [I]Firefly[/I]) or Humanoid vs Humanid (ala [I]Star Wars[/I]). - No Western/Cowboy themes: For the most part I dislike the cowboy act in [I]Firefly[/I] and [I]Star Wars[/I]. For some odd reason, in my vision of future space travel, we won't be talking like red necks and gunslinging. - No Intellectual Property: So, yeah, this rules out a lot of stuff. I want to feel like I can do just about [I]anything[/I] in my universe. - No Humanoid vs Humanoid: I don't mind dealing with my fellow species or species with different foreheads every once in a while, but this BETTER not be the prevailing model in my RPG. I want the universe to feel extremely Alien and surprising. - No heavy use of physics: I don't mind [I]some[/I] realism with newtonian physics and other laws in an RPG, but this better come in small doses. - No over-arching War themes: Wars can happen, but I'd prefer if they are very rare and [U]not[/U] the underlying theme of the setting. - Very minimal Ship vs Ship combat: Like I said, this should be low tech, so I hate seeing lots of "pew-pew" starfighters and crap like that. In summary, I guess I'm looking for a crossover of [I]Aliens[/I] (theme, not IP) and the Ender's Game universe (after the Bugger wars). A hybrid universe of those two would be a lonely one, but not too dark with heavy emphasis on colonizing, and exploration. I've heard that Traveller may come close to what I'm looking for. What do you think? Are there any other RPGs you can recommend? [/QUOTE]
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