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<blockquote data-quote="Ariosto" data-source="post: 5139969" data-attributes="member: 80487"><p>There are not in old Book 5, so I presume you mean a supplement of the same name for "Rikki-Tikki Traveller".</p><p></p><p>Anyhow, one hardly needs to buy a game supplement to say that people in the imagined universe use ion rockets (or solar sails, or whatever one wishes). One might even imagine monster rockets (nuclear or anti-matter) capable of G-months of acceleration and cruise velocities of 10% or more of the speed of light.</p><p></p><p>My main point was not especially about Traveller, or even about apparent violations of conservation laws. It was that at some point the situation is likely to become so blatantly high-powered and/or far-fetched that it might well be the better part of suspension of disbelief just to throw in some FTL that gets its job done and then <em>gets off the stage</em>.</p><p></p><p>If one wants a game about billionaires who could/can/must do things on not merely a global but a trans-global scale, then that's one thing. (One might think, for instance, of <em>Timemaster</em> by Robert L. Forward, or <em>A Deepness in the Sky</em> by Vernor Vinge.) It's typically <em>not</em> the kind of thing, though, that puts a premium on the factors to which RPG rules -- and RPG players -- tend to be devoted.</p><p></p><p>If characters flying around with the equivalent of huge arsenals of nuclear warheads is bothersome, though, then one might consider cutting down the need for speed.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5139969, member: 80487"] There are not in old Book 5, so I presume you mean a supplement of the same name for "Rikki-Tikki Traveller". Anyhow, one hardly needs to buy a game supplement to say that people in the imagined universe use ion rockets (or solar sails, or whatever one wishes). One might even imagine monster rockets (nuclear or anti-matter) capable of G-months of acceleration and cruise velocities of 10% or more of the speed of light. My main point was not especially about Traveller, or even about apparent violations of conservation laws. It was that at some point the situation is likely to become so blatantly high-powered and/or far-fetched that it might well be the better part of suspension of disbelief just to throw in some FTL that gets its job done and then [I]gets off the stage[/I]. If one wants a game about billionaires who could/can/must do things on not merely a global but a trans-global scale, then that's one thing. (One might think, for instance, of [I]Timemaster[/I] by Robert L. Forward, or [I]A Deepness in the Sky[/I] by Vernor Vinge.) It's typically [I]not[/I] the kind of thing, though, that puts a premium on the factors to which RPG rules -- and RPG players -- tend to be devoted. If characters flying around with the equivalent of huge arsenals of nuclear warheads is bothersome, though, then one might consider cutting down the need for speed. [/QUOTE]
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