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D&D Older Editions, OSR, & D&D Variants
Recommend me a war-based campaign (1-3.5e)
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<blockquote data-quote="Glabro" data-source="post: 5446039" data-attributes="member: 6669162"><p>Hey there. I just registered to ask you for some advice. </p><p></p><p>After successfully completing (your applause here) a Dark Sun campaign based on the Wake of the Ravager PC game, I'm looking for a new war-based campaign.</p><p>Me and my players enjoyed the ability to choose where they went and what they did in the "sandbox", and they had meaningful choices along the way. The theme of gathering allies against a great enemy seemed to motivate them.</p><p>We had a big end battle using a homebrewed version of Cry Havoc (which was too heavy and took too long to play).</p><p></p><p>We're probably using 3.5 ed. rules, but I'm willing to do a bit of legwork with conversion if it's worth it.</p><p></p><p>I have several candidates already, but obviously, feel free to recommend me anything.</p><p></p><p>War of the Burning Sky - I've run this already for two (powered up) characters. They got to the fourth module, but the game melted down as they started to feel railroaded and forced to play second fiddle in that module, when an NPC diplomat was assigned to do the actual diplomacy, and they were mostly there to provide security - which of course wouldn't have been true further on into the module, but that was enough in that case.</p><p>The players have stated that they'd like to give it another shot though, but since I'd have 2-3 new players, I'd probably need to start over, which isn't as fun for me. Plus, I've thought about making this my 4e debut when it's done.</p><p></p><p></p><p>The Drow War Trilogy by Mongoose: I've only heard that it's very sensitive to railroading, does not force players</p><p>into situations, and that i has a victory point system for tracking how well the party is doing.</p><p></p><p></p><p>Warlords of the Accordlands campaign: I know little of it, but it sounds good. Has anyone played it here?</p><p></p><p>Oldschool: 1e: Village of Hommlet, Keep on the Borderlands -> Night's Dark Terror.</p><p>After browsing through forums I heard that NDT is one of the best D&D modules, and I got the idea that there is a war theme.</p><p></p><p></p><p>Red Hand of Doom: heard it was very good, though I don't know if there's any actual war in it - I just know there's an orc threat.</p><p></p><p>So, I'll leave it up to you for today. I haven't made up my mind and that's causing a bit of delay in starting the new campaign. Recommendations?</p></blockquote><p></p>
[QUOTE="Glabro, post: 5446039, member: 6669162"] Hey there. I just registered to ask you for some advice. After successfully completing (your applause here) a Dark Sun campaign based on the Wake of the Ravager PC game, I'm looking for a new war-based campaign. Me and my players enjoyed the ability to choose where they went and what they did in the "sandbox", and they had meaningful choices along the way. The theme of gathering allies against a great enemy seemed to motivate them. We had a big end battle using a homebrewed version of Cry Havoc (which was too heavy and took too long to play). We're probably using 3.5 ed. rules, but I'm willing to do a bit of legwork with conversion if it's worth it. I have several candidates already, but obviously, feel free to recommend me anything. War of the Burning Sky - I've run this already for two (powered up) characters. They got to the fourth module, but the game melted down as they started to feel railroaded and forced to play second fiddle in that module, when an NPC diplomat was assigned to do the actual diplomacy, and they were mostly there to provide security - which of course wouldn't have been true further on into the module, but that was enough in that case. The players have stated that they'd like to give it another shot though, but since I'd have 2-3 new players, I'd probably need to start over, which isn't as fun for me. Plus, I've thought about making this my 4e debut when it's done. The Drow War Trilogy by Mongoose: I've only heard that it's very sensitive to railroading, does not force players into situations, and that i has a victory point system for tracking how well the party is doing. Warlords of the Accordlands campaign: I know little of it, but it sounds good. Has anyone played it here? Oldschool: 1e: Village of Hommlet, Keep on the Borderlands -> Night's Dark Terror. After browsing through forums I heard that NDT is one of the best D&D modules, and I got the idea that there is a war theme. Red Hand of Doom: heard it was very good, though I don't know if there's any actual war in it - I just know there's an orc threat. So, I'll leave it up to you for today. I haven't made up my mind and that's causing a bit of delay in starting the new campaign. Recommendations? [/QUOTE]
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Recommend me a war-based campaign (1-3.5e)
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