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<blockquote data-quote="farscapesg1" data-source="post: 2724695" data-attributes="member: 15234"><p>As I said, I realize I am asking too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> However, I do think that any program released should have a detailed "owner's manual". It shouldn't be that you have to get on the software message boards to do something as simple as add a Domain to the program <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> You also shouldn't have to create the the domain and then go edit some rules file so that it will show up. That is just poor programming and poor documentation.</p><p></p><p>Take SpellGen for example. Sure, the options may not be the easiest to understand, but the documentation pretty much tells you how to add a spell and is pretty easy to figure out how to make the text format so that it autocalculates in the spell "mini-description" so that if you are 5th level the description for Fireball actually states that it does 5d6 damage.</p><p></p><p>I have found the documentation for DM Genie and I am going through it. I have some knowledge of Visual Basic so I'm pretty sure I can fumble my way through, but for someone without any programming knowledge, there should be simple walkthrough procedures to autoscript a feat when it is being created.</p><p></p><p>Edit - I don't want to come off as bashing the program. They have done more than I could ever hope to figure out with DM Genie and it really is a great program. My biggest complaint is that it isn't "user friendly" enough for those who are not familiar with programming.</p><p></p><p>The Feats section is the biggest issue to me. If they just had a walkthrough process for creating new feats like they do for adding a PC/Creature to the program, along with easy to select options I would be overjoyed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2724695, member: 15234"] As I said, I realize I am asking too much ;) However, I do think that any program released should have a detailed "owner's manual". It shouldn't be that you have to get on the software message boards to do something as simple as add a Domain to the program :mad: You also shouldn't have to create the the domain and then go edit some rules file so that it will show up. That is just poor programming and poor documentation. Take SpellGen for example. Sure, the options may not be the easiest to understand, but the documentation pretty much tells you how to add a spell and is pretty easy to figure out how to make the text format so that it autocalculates in the spell "mini-description" so that if you are 5th level the description for Fireball actually states that it does 5d6 damage. I have found the documentation for DM Genie and I am going through it. I have some knowledge of Visual Basic so I'm pretty sure I can fumble my way through, but for someone without any programming knowledge, there should be simple walkthrough procedures to autoscript a feat when it is being created. Edit - I don't want to come off as bashing the program. They have done more than I could ever hope to figure out with DM Genie and it really is a great program. My biggest complaint is that it isn't "user friendly" enough for those who are not familiar with programming. The Feats section is the biggest issue to me. If they just had a walkthrough process for creating new feats like they do for adding a PC/Creature to the program, along with easy to select options I would be overjoyed :D [/QUOTE]
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