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recommend some pdf's!!
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<blockquote data-quote="der_kluge" data-source="post: 1867164" data-attributes="member: 945"><p>Would have to add my vote for Book of Templates: Deluxe edition. There's a good reason why I gave it a 5/5 review on here (only 1 of 2 reviews I have done). It's a great product, but it's usability in a low-magic setting might be questionable. Kind of depends on whether you use fantastical monsters or not. Some of the templates are just really, really cool.</p><p></p><p>Elements of Magic: Revised. I admit I haven't read this one yet, but I like what I've read thus far. It's a point-based magic system which you can tweak. Cool stuff,</p><p></p><p>Another vote for Magical Medieval Society: Western Europe. This one is really detailed, but really fascinating. It's like Medieval England/Europe 101, or Medieval History for Dummies. But, it's written for gamers, so it talks about the serfs, and peasants, and what a burghermeister is (there are a ton of words I wasn't familiar with), but then describes what happens when magic is applied. It's great if you're looking to add some historical realism into your game.</p><p></p><p>I have the limited edition print-run of the Phil Reed .pdfs. Signed by Mr. Reed himself. I honestly don't even know which products it includes, but it's great stuff. I think a dozen spellbooks, mundane treasures, and some other stuff. Perhaps Phil can elucidate me on which products that product contains. Because I would heartily recommend any and all of them.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1867164, member: 945"] Would have to add my vote for Book of Templates: Deluxe edition. There's a good reason why I gave it a 5/5 review on here (only 1 of 2 reviews I have done). It's a great product, but it's usability in a low-magic setting might be questionable. Kind of depends on whether you use fantastical monsters or not. Some of the templates are just really, really cool. Elements of Magic: Revised. I admit I haven't read this one yet, but I like what I've read thus far. It's a point-based magic system which you can tweak. Cool stuff, Another vote for Magical Medieval Society: Western Europe. This one is really detailed, but really fascinating. It's like Medieval England/Europe 101, or Medieval History for Dummies. But, it's written for gamers, so it talks about the serfs, and peasants, and what a burghermeister is (there are a ton of words I wasn't familiar with), but then describes what happens when magic is applied. It's great if you're looking to add some historical realism into your game. I have the limited edition print-run of the Phil Reed .pdfs. Signed by Mr. Reed himself. I honestly don't even know which products it includes, but it's great stuff. I think a dozen spellbooks, mundane treasures, and some other stuff. Perhaps Phil can elucidate me on which products that product contains. Because I would heartily recommend any and all of them. [/QUOTE]
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