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Recommendation for 3rd Level Module
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<blockquote data-quote="JesterPoet" data-source="post: 1966980" data-attributes="member: 138"><p>Just thought I'd let you know I ran Buzz in the Bridge over the weekend (had to dig to find the issue after you mentioned it in a thread).</p><p></p><p>I ran it, unchanged, for 3 third level characters, with a 30 point build. I must say that it was a fun adventure, and it is fantastic to find an adventure that is so short... it's so rare to be able to come up with a one-shot adventure that can be run with limited time.</p><p></p><p>I ran into one problem, which was that all the characters had anti-toxin on hand. It seems to make the adventure rather easy for them (considering the fact that it's pretty inexpensive). As soon as they saw the bees that attacked the winery, they downed the anti-toxin. It gave them enough of a fort boost that there was little chance of suffering the bees' poison. Between that, and the fact that the bees die after a successful sting, I don't think the players were ever in any real danger. I eventually brought more bees out at once than the adventure suggests, but by that point it was too late. </p><p></p><p>Anyway, we enjoyed the module, and I REALLY like the fact that you created a short adventure. Like I said, I'm always looking for those. Just thought I'd give you a little feedback on what our experience was.</p><p></p><p>Thanks!</p><p>Todd</p></blockquote><p></p>
[QUOTE="JesterPoet, post: 1966980, member: 138"] Just thought I'd let you know I ran Buzz in the Bridge over the weekend (had to dig to find the issue after you mentioned it in a thread). I ran it, unchanged, for 3 third level characters, with a 30 point build. I must say that it was a fun adventure, and it is fantastic to find an adventure that is so short... it's so rare to be able to come up with a one-shot adventure that can be run with limited time. I ran into one problem, which was that all the characters had anti-toxin on hand. It seems to make the adventure rather easy for them (considering the fact that it's pretty inexpensive). As soon as they saw the bees that attacked the winery, they downed the anti-toxin. It gave them enough of a fort boost that there was little chance of suffering the bees' poison. Between that, and the fact that the bees die after a successful sting, I don't think the players were ever in any real danger. I eventually brought more bees out at once than the adventure suggests, but by that point it was too late. Anyway, we enjoyed the module, and I REALLY like the fact that you created a short adventure. Like I said, I'm always looking for those. Just thought I'd give you a little feedback on what our experience was. Thanks! Todd [/QUOTE]
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Recommendation for 3rd Level Module
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