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Recommendation for 3rd Level Module
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<blockquote data-quote="Man-thing" data-source="post: 1967065" data-attributes="member: 12012"><p>I ran the adventure as written with one of change.</p><p></p><p>1st) Bee's don't die when they sting you (Must be some kind of special superbee)</p><p></p><p>I was short on players, only 3 out of 5 potential, one gnome illusionist (who felt kind of useless against vermin), and a dwarven arcane warrior (blackmoor) and dwarven fighter. They had antitoxin at their disposal and a few cure light wounds potions. My PC's thought the bridge looked like a deathtrap and wanted attact limited numbers of bees out at a time. After saving the winery they decided to get a keg of grape squish and poison it be bee venom. Then they rolled it in front of the bridge and waited for the bees to come out, ingest the grape squish and be weaken by the poison. Some poisoned bee tried to retreat to the hive and give alarm but the dwarven chopped them down. Gradually the hive was alerted and bee slaughter began. They have lost some Con, but killed the Queen, sold some honey, and collected royal jelly (as in old Mystara it can be made into potions of extra healing, and they don't have a cleric).</p><p></p><p>THey are setting off to blackmoor with kegs of royal jelly. The concept of a villian behind it all has not occured to them (and to my benefit). We've had no deaths in the past 3 games and 2 or 3 good plans for a change.</p><p></p><p>I don't think we would have level; For some reason they really enjoy winning honey as a commodity. I have such a weird group.</p><p></p><p>It was fun.</p><p></p><p>Not as fun as the mimic in Racing the snake</p><p>but still fun</p></blockquote><p></p>
[QUOTE="Man-thing, post: 1967065, member: 12012"] I ran the adventure as written with one of change. 1st) Bee's don't die when they sting you (Must be some kind of special superbee) I was short on players, only 3 out of 5 potential, one gnome illusionist (who felt kind of useless against vermin), and a dwarven arcane warrior (blackmoor) and dwarven fighter. They had antitoxin at their disposal and a few cure light wounds potions. My PC's thought the bridge looked like a deathtrap and wanted attact limited numbers of bees out at a time. After saving the winery they decided to get a keg of grape squish and poison it be bee venom. Then they rolled it in front of the bridge and waited for the bees to come out, ingest the grape squish and be weaken by the poison. Some poisoned bee tried to retreat to the hive and give alarm but the dwarven chopped them down. Gradually the hive was alerted and bee slaughter began. They have lost some Con, but killed the Queen, sold some honey, and collected royal jelly (as in old Mystara it can be made into potions of extra healing, and they don't have a cleric). THey are setting off to blackmoor with kegs of royal jelly. The concept of a villian behind it all has not occured to them (and to my benefit). We've had no deaths in the past 3 games and 2 or 3 good plans for a change. I don't think we would have level; For some reason they really enjoy winning honey as a commodity. I have such a weird group. It was fun. Not as fun as the mimic in Racing the snake but still fun [/QUOTE]
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