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General Tabletop Discussion
*Pathfinder & Starfinder
Recommendation for choice of weapon
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<blockquote data-quote="Hypersmurf" data-source="post: 705745" data-attributes="member: 1656"><p>I'm looking at building a TWF character using a template that eliminates TWF and off-hand penalties, allowing full iterative attacks with each hand (SKR's two-headed mutant).</p><p></p><p>I'm not looking for debate on whether the template is broken or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I'm trying to decide is which weapon to specialise in to take best advantage of this feature.</p><p></p><p>I've narrowed it down to four:</p><p></p><p>1. Bastard Sword. 1d10 damage, no attack penalty, 1 feat required.</p><p></p><p>2. Monkey-Gripped Greatsword. 2d6 damage, -2 attack penalty, 1 feat required.</p><p></p><p>3. Monkey-Gripped Falchion. 2d4 damage, -2 attack penalty, 1 feat required, nasty threat range w/ Imp Crit and Keen.</p><p></p><p>4. Monkey-Gripped Duom. 1d8 damage, -2 attack penalty, 2 feats required, threatens 5' and 10' range.</p><p></p><p>(I'm ignoring Scythe, Spiked Chain, and Greataxe, 'cos I just can't picture it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Bear in mind that I can't afford any Burst enhancements yet.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 705745, member: 1656"] I'm looking at building a TWF character using a template that eliminates TWF and off-hand penalties, allowing full iterative attacks with each hand (SKR's two-headed mutant). I'm not looking for debate on whether the template is broken or not :) What I'm trying to decide is which weapon to specialise in to take best advantage of this feature. I've narrowed it down to four: 1. Bastard Sword. 1d10 damage, no attack penalty, 1 feat required. 2. Monkey-Gripped Greatsword. 2d6 damage, -2 attack penalty, 1 feat required. 3. Monkey-Gripped Falchion. 2d4 damage, -2 attack penalty, 1 feat required, nasty threat range w/ Imp Crit and Keen. 4. Monkey-Gripped Duom. 1d8 damage, -2 attack penalty, 2 feats required, threatens 5' and 10' range. (I'm ignoring Scythe, Spiked Chain, and Greataxe, 'cos I just can't picture it :) ) Bear in mind that I can't afford any Burst enhancements yet. -Hyp. [/QUOTE]
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Recommendation for choice of weapon
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