Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Recommendations: adventures/modules for Trailblazer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 5241199" data-attributes="member: 94"><p>They <strong><em>are </em></strong>tough. When I finished my run as DM (which took up most of our local playtest campaign) I handed the reins over to a "newbie" DM. He found it frustrating at first trying to challenge Trailblazer PCs. Here's the advice I gave him:</p><p></p><p>1) For a published module, if you need to bump the challenge, the easiest tweak is just to add more of the low-level monsters in any encounter. If the encounter calls for 6 goblins and a hobgoblin leader, use 9-12 goblins.</p><p></p><p>2) Turn the mid-level monsters into Elites. If there are worgs in the group above, make them Elite. Ditto for the leader.</p><p></p><p>3) Know how to run a Solo. Burn those Action Points for extra actions. Don't be afraid to give yourself bonus APs if the encounter needs them for dramatic tension.</p><p></p><p>4) Know the difference between dramatic tension and screwing the players.</p><p></p><p>5) Read the Encounter Budgeting section very carefully. Trailblazer PCs need to be hit harder. Adjust budgets and XP awards/advancement as indicated!</p><p></p><p>6) The players want combat to feel like a roller-coaster: As close as possible to the feeling of death without actually killing you. If the sensation of risk is not genuine, the ride will suck. But actually dying really <em>really </em>sucks. (This is a very delicate balance that only experience can teach.)</p><p></p><p>7) If the PCs are spending APs, you (the DM) are "winning."</p><p></p><p>8) Convert the sense of risk away from "My PC is going to die!" to "We're <strong><em>ALL </em></strong>going to die!" While it's true that Trailblazer makes it very unlikely that you will kill any individual player, <em>pull no punches</em> and keep the threat of a TPK on the table at all times:</p><p></p><p>9) Remember that every PC who drops makes it exponentially more likely that the entire party will lose. Just because the fighter might only be "mostly dead" at -60 hit points (yes, this happened in our game... yes, he lived...) doesn't mean the party won't crap their pants when he drops.</p><p></p><p>10) Don't let the PCs abuse the 10 minute rest. The heart of that rule is simply this: The PCs get to rest when <strong><em>you </em></strong>want them to-- it just doesn't have to take a day to do it anymore. </p><p></p><p>11) Ask questions here when you need help!</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5241199, member: 94"] They [B][I]are [/I][/B]tough. When I finished my run as DM (which took up most of our local playtest campaign) I handed the reins over to a "newbie" DM. He found it frustrating at first trying to challenge Trailblazer PCs. Here's the advice I gave him: 1) For a published module, if you need to bump the challenge, the easiest tweak is just to add more of the low-level monsters in any encounter. If the encounter calls for 6 goblins and a hobgoblin leader, use 9-12 goblins. 2) Turn the mid-level monsters into Elites. If there are worgs in the group above, make them Elite. Ditto for the leader. 3) Know how to run a Solo. Burn those Action Points for extra actions. Don't be afraid to give yourself bonus APs if the encounter needs them for dramatic tension. 4) Know the difference between dramatic tension and screwing the players. 5) Read the Encounter Budgeting section very carefully. Trailblazer PCs need to be hit harder. Adjust budgets and XP awards/advancement as indicated! 6) The players want combat to feel like a roller-coaster: As close as possible to the feeling of death without actually killing you. If the sensation of risk is not genuine, the ride will suck. But actually dying really [I]really [/I]sucks. (This is a very delicate balance that only experience can teach.) 7) If the PCs are spending APs, you (the DM) are "winning." 8) Convert the sense of risk away from "My PC is going to die!" to "We're [B][I]ALL [/I][/B]going to die!" While it's true that Trailblazer makes it very unlikely that you will kill any individual player, [I]pull no punches[/I] and keep the threat of a TPK on the table at all times: 9) Remember that every PC who drops makes it exponentially more likely that the entire party will lose. Just because the fighter might only be "mostly dead" at -60 hit points (yes, this happened in our game... yes, he lived...) doesn't mean the party won't crap their pants when he drops. 10) Don't let the PCs abuse the 10 minute rest. The heart of that rule is simply this: The PCs get to rest when [B][I]you [/I][/B]want them to-- it just doesn't have to take a day to do it anymore. 11) Ask questions here when you need help! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Recommendations: adventures/modules for Trailblazer
Top