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Recommendations for a "Witcher" style campaign
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<blockquote data-quote="BookTenTiger" data-source="post: 8190315" data-attributes="member: 6685541"><p>Here's a little trick I use in my campaign which started with a grim and gritty setting the characters are slowly making better:</p><p></p><p>For each location in my setting, I came up with six or so random encounters that focus on aesthetics, NPC's, or investigations tied to the evil happening there. For example, in one area all the peasants raise these giant pigs which they bleed out in order to appease their vampire lord, hoping he won't take one of them instead. The random encounters from that area are going to focus on NPC's who are frightened of the vampire, scenes of the pigs being raised or slaughtered, graves of those who fell to the vampire, etc.</p><p></p><p>As the characters go about making the world better, I slowly replace these negative random encounters with positive ones. Once they slay the vampire, I now have six random encounters that might be thankful NPC's, a pig farmer bringing his live pigs to market, a family finally able to grieve the vampiric death of their loved one, etc.</p><p></p><p>It reinforces that the world starts off terrible and slowly gets better through random encounters!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8190315, member: 6685541"] Here's a little trick I use in my campaign which started with a grim and gritty setting the characters are slowly making better: For each location in my setting, I came up with six or so random encounters that focus on aesthetics, NPC's, or investigations tied to the evil happening there. For example, in one area all the peasants raise these giant pigs which they bleed out in order to appease their vampire lord, hoping he won't take one of them instead. The random encounters from that area are going to focus on NPC's who are frightened of the vampire, scenes of the pigs being raised or slaughtered, graves of those who fell to the vampire, etc. As the characters go about making the world better, I slowly replace these negative random encounters with positive ones. Once they slay the vampire, I now have six random encounters that might be thankful NPC's, a pig farmer bringing his live pigs to market, a family finally able to grieve the vampiric death of their loved one, etc. It reinforces that the world starts off terrible and slowly gets better through random encounters! [/QUOTE]
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