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Recommendations for a "Witcher" style campaign
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<blockquote data-quote="Horwath" data-source="post: 8192014" data-attributes="member: 6801299"><p>It's called 6E and you get a feat for every "level" after it. I believe it was every 4 or 5k XP for a feat.</p><p></p><p></p><p>for 5E, I would go with E9. As lots of 4th and 5th level spells were toned down and are fewer of them to cast.</p><p></p><p>9th level gives very nice boost for all classes(sublclasses),</p><p>you get +4 proficiency bonus, +8 for experties or +2 for some half-proficiency features. Nice +0, +2, +4, +8 scale.</p><p>full casters get 5th level spells, half-casters get 3rd level spells,</p><p></p><p>Then after that you can get extra ASI after whatever time you want or XP gained.</p><p>Instead of ASI you could get "levels" in second class but without gaining HPs: I.E. after 9 levels of lets say fighter, you can gain 1st level of wizard instead of extra ASI.</p><p>As an option, you can give extra HP if second class has more HP that 1st one. I.E. going fighter after 9 levels of wizard would gain you 4 HPs after getting 1st level of fighter(6->10 starting HP) and 2 HPs(4->6) every level after. Until you get to 9th level in fighter class.</p><p>Then if you want more HPs, raise levels in Barbarian for extra 2 HPs at 1st level and extra 1 HP every level after.</p><p></p><p>So, If your 9E character has 9 levels of wizard, 3 levels of barbarian and 2 levels of fighter, you would calculate HP as 3rd level barbarian, 2nd level fighter and 4th level wizard, that is; 12+7+7+6+6+4+4+4+4. 54 plus 9 times you CON mod.</p><p></p><p></p><p>as you will not gain extra HPs, prof bonuses or higher level features, extra level cannot be counted as a full level for calculating CR.</p><p></p><p>First extra 2 ASIs could be worth extra level, then 3 extra ASIs would be worth extra level. etc...</p><p>Basically, as you pile up feats and have primary and secondary stat at 20, tertiary stat at 20 is worth less for overall CR and you cannot use most of the feats at the same time. They add versatility, but not always direct power.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8192014, member: 6801299"] It's called 6E and you get a feat for every "level" after it. I believe it was every 4 or 5k XP for a feat. for 5E, I would go with E9. As lots of 4th and 5th level spells were toned down and are fewer of them to cast. 9th level gives very nice boost for all classes(sublclasses), you get +4 proficiency bonus, +8 for experties or +2 for some half-proficiency features. Nice +0, +2, +4, +8 scale. full casters get 5th level spells, half-casters get 3rd level spells, Then after that you can get extra ASI after whatever time you want or XP gained. Instead of ASI you could get "levels" in second class but without gaining HPs: I.E. after 9 levels of lets say fighter, you can gain 1st level of wizard instead of extra ASI. As an option, you can give extra HP if second class has more HP that 1st one. I.E. going fighter after 9 levels of wizard would gain you 4 HPs after getting 1st level of fighter(6->10 starting HP) and 2 HPs(4->6) every level after. Until you get to 9th level in fighter class. Then if you want more HPs, raise levels in Barbarian for extra 2 HPs at 1st level and extra 1 HP every level after. So, If your 9E character has 9 levels of wizard, 3 levels of barbarian and 2 levels of fighter, you would calculate HP as 3rd level barbarian, 2nd level fighter and 4th level wizard, that is; 12+7+7+6+6+4+4+4+4. 54 plus 9 times you CON mod. as you will not gain extra HPs, prof bonuses or higher level features, extra level cannot be counted as a full level for calculating CR. First extra 2 ASIs could be worth extra level, then 3 extra ASIs would be worth extra level. etc... Basically, as you pile up feats and have primary and secondary stat at 20, tertiary stat at 20 is worth less for overall CR and you cannot use most of the feats at the same time. They add versatility, but not always direct power. [/QUOTE]
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