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Recommendations for a "Witcher" style campaign
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<blockquote data-quote="TheSword" data-source="post: 8657566" data-attributes="member: 6879661"><p>The first issue some people had was with Advantage. Saying it was too hard to track and too swingy. In Up In Arms the martial accessory book they released group advantage which which pretty much fixes this issue. It turns advantage into a pool of points which the party can spend for various one off benefits - including getting an extra action, breaking from combat or getting bonuses to a % roll. Good but less overwhelming. The enemy also get a pool.</p><p></p><p>The edition was also criticized for channelling not being good enough, too dangerous and that it was better to spam dart or bolt rather than pretty much any other spell. Winds of Magic the arcane supplement has fixed this by changing Channelling, giving various additional methods of improving spell casting and changing the way overcasting and damage for spells works, basically putting everything back on the table. It also introduces ritual spells which is so Witcher!</p><p></p><p>They’re bloody good books. Worth checking out if you like the edition but had concerns about those things.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8657566, member: 6879661"] The first issue some people had was with Advantage. Saying it was too hard to track and too swingy. In Up In Arms the martial accessory book they released group advantage which which pretty much fixes this issue. It turns advantage into a pool of points which the party can spend for various one off benefits - including getting an extra action, breaking from combat or getting bonuses to a % roll. Good but less overwhelming. The enemy also get a pool. The edition was also criticized for channelling not being good enough, too dangerous and that it was better to spam dart or bolt rather than pretty much any other spell. Winds of Magic the arcane supplement has fixed this by changing Channelling, giving various additional methods of improving spell casting and changing the way overcasting and damage for spells works, basically putting everything back on the table. It also introduces ritual spells which is so Witcher! They’re bloody good books. Worth checking out if you like the edition but had concerns about those things. [/QUOTE]
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