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General Tabletop Discussion
*Dungeons & Dragons
Recommendations for a "Witcher" style campaign
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<blockquote data-quote="Jaeger" data-source="post: 8658764" data-attributes="member: 27996"><p>Also: </p><p></p><p><em>In my opinion;</em> R.Tal's Witcher RPG was a missed opportunity...</p><p></p><p>It is one of the few cases where I would say that they absolutely missed the boat by not doing a 5e compatible RPG for the Witcher IP.</p><p></p><p>Many aspects of the version of interlock used for their Witcher RPG could have been ported over to a d20 bounded accuracy model.</p><p></p><p>Not quite a straight across port like you see in AIME, where things are just added, subtracted with a few new subsystems moved in. But something more along the lines of the systems drift attempted for the Dark Souls 5e game - although not quite as radical.</p><p></p><p>They just needed to have the six ability scores, AC, HP, saves, and "classes"... With the core d20 mechanic. I actually like a lot of their ideas of how crafting and magic should work, I really think a 5e version of those ideas could have gotten a lot of people to try a game that would have given them a very different play experience than standard 5e D&D.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8658764, member: 27996"] Also: [I]In my opinion;[/I] R.Tal's Witcher RPG was a missed opportunity... It is one of the few cases where I would say that they absolutely missed the boat by not doing a 5e compatible RPG for the Witcher IP. Many aspects of the version of interlock used for their Witcher RPG could have been ported over to a d20 bounded accuracy model. Not quite a straight across port like you see in AIME, where things are just added, subtracted with a few new subsystems moved in. But something more along the lines of the systems drift attempted for the Dark Souls 5e game - although not quite as radical. They just needed to have the six ability scores, AC, HP, saves, and "classes"... With the core d20 mechanic. I actually like a lot of their ideas of how crafting and magic should work, I really think a 5e version of those ideas could have gotten a lot of people to try a game that would have given them a very different play experience than standard 5e D&D. [/QUOTE]
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Recommendations for a "Witcher" style campaign
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