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*Dungeons & Dragons
Recommendations for four hour adventure
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<blockquote data-quote="Quickleaf" data-source="post: 8349969" data-attributes="member: 20323"><p>The Twilight Game in <a href="https://www.drivethrurpg.com/product/354825/Galders-Gazetteer" target="_blank">Galder's Gazetteer</a> is a great 5th level one-shot. Haven't run it yet, but been doing more one-shots recently, and I'm active on their Discord, and between my read and what I'm hearing, it runs great in about four hours.</p><p></p><p>My go-to one-shot used to be my conversion of an old DUNGEON adventure, which I reworked/renamed <a href="https://drive.google.com/file/d/1hUZzwB6wj36xW8IJyjAGG934NaPpiq0v/view" target="_blank">Hunt for the Archdruid</a> as a 3rd level one-shot. I've run it twice (well two and a half times), and as long as you keep the pacing snappy it fits within 4 hours just fine.</p><p></p><p>I recently ran my conversion of an old Chris Perkins' adventure, "A Wizard's Fate" (DUNGEON 37), and we ran out our 3-hour clock in the dungeon, but my guesstimate was that if we had another hour, and I'd exercised a bit of a stronger hand with framing the scene, that it would have fit in 4 hours just fine. Also, I ran it online, and games tend to be a bit slower when played online, at least IME.</p><p></p><p>I've also been wanting to try out <a href="https://koboldpress.com/kpstore/product/cat-mouse-5e-adventure/" target="_blank">Cat and Mouse</a> from Kobold Press. It is a 1st level adventure with a nice little story with a funnel structure – narrow at the beginning, but opening up to more choice towards the end – and there are three parts (which always translates well to running a one-shot. However, as much as I like it, I think it would take some work to streamline it for a 4 hour one-shot session.</p><p></p><p>Planning one running another old Chris Perkins adventure, <em>Redcap's Rampage</em>, online as a one-shot in September. Like most of the DUNGEON adventures, it's requiring a pretty strong editing hand to conform to a one-shot format (and I run just 3 hour games when running online). Generally, I'm noticing that dungeons as "room-by-room exploration" elements will run out the clock like nobody's business, so I'm mostly reinterpreting the ruins at the end as simply the terrain of a final fight (if it comes to that).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8349969, member: 20323"] The Twilight Game in [URL='https://www.drivethrurpg.com/product/354825/Galders-Gazetteer']Galder's Gazetteer[/URL] is a great 5th level one-shot. Haven't run it yet, but been doing more one-shots recently, and I'm active on their Discord, and between my read and what I'm hearing, it runs great in about four hours. My go-to one-shot used to be my conversion of an old DUNGEON adventure, which I reworked/renamed [URL='https://drive.google.com/file/d/1hUZzwB6wj36xW8IJyjAGG934NaPpiq0v/view']Hunt for the Archdruid[/URL] as a 3rd level one-shot. I've run it twice (well two and a half times), and as long as you keep the pacing snappy it fits within 4 hours just fine. I recently ran my conversion of an old Chris Perkins' adventure, "A Wizard's Fate" (DUNGEON 37), and we ran out our 3-hour clock in the dungeon, but my guesstimate was that if we had another hour, and I'd exercised a bit of a stronger hand with framing the scene, that it would have fit in 4 hours just fine. Also, I ran it online, and games tend to be a bit slower when played online, at least IME. I've also been wanting to try out [URL='https://koboldpress.com/kpstore/product/cat-mouse-5e-adventure/']Cat and Mouse[/URL] from Kobold Press. It is a 1st level adventure with a nice little story with a funnel structure – narrow at the beginning, but opening up to more choice towards the end – and there are three parts (which always translates well to running a one-shot. However, as much as I like it, I think it would take some work to streamline it for a 4 hour one-shot session. Planning one running another old Chris Perkins adventure, [I]Redcap's Rampage[/I], online as a one-shot in September. Like most of the DUNGEON adventures, it's requiring a pretty strong editing hand to conform to a one-shot format (and I run just 3 hour games when running online). Generally, I'm noticing that dungeons as "room-by-room exploration" elements will run out the clock like nobody's business, so I'm mostly reinterpreting the ruins at the end as simply the terrain of a final fight (if it comes to that). [/QUOTE]
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