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Recommended 1E house rule compliations?
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<blockquote data-quote="Celebrim" data-source="post: 4184408" data-attributes="member: 4937"><p>I'll second Tewligan's suggestions for improving the 1st edition experience.</p><p></p><p>My personal suggestions would add to that list:</p><p></p><p>1) Go ahead and do without weapon specialization. I used it in 1st edition like probably everyone else, but the longer I think about it the more I think it hurts the game.</p><p>2) Thieves to hit progression should be bumped up so as to reduce the divergence at higher levels (probably up to the cleric level of +2/3, rather than +2/4). I wouldn't be adverse to clerics and thieves getting multiple attacks per round at a slower rate than fighters either, as there is little reason to play a thief past level 9 as is.</p><p></p><p>There are alot of other little tweaks, but I don't want it to feel like I'm saying 'just play 3e'.</p><p></p><p>Though alot of 3E's changes made perfect sense if you'd been playing 1st edition for a long time.</p><p></p><p>Some other tips...</p><p></p><p>Really, that 'to hit vs. AC modifer' thing... it's pretty cool. It makes swords (good against poor AC's) feel very different than maces and picks (good against good ACs). The table could use some tweaking and it requires you to do some initial overhead (figure out everyone's modified to hit table ahead of time), but it really adds interest to the game IME. It's one of the areas I definately miss from the old days, but given all of 3rd's additional complexity with changing modifiers I've just not managed to bring it back in.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4184408, member: 4937"] I'll second Tewligan's suggestions for improving the 1st edition experience. My personal suggestions would add to that list: 1) Go ahead and do without weapon specialization. I used it in 1st edition like probably everyone else, but the longer I think about it the more I think it hurts the game. 2) Thieves to hit progression should be bumped up so as to reduce the divergence at higher levels (probably up to the cleric level of +2/3, rather than +2/4). I wouldn't be adverse to clerics and thieves getting multiple attacks per round at a slower rate than fighters either, as there is little reason to play a thief past level 9 as is. There are alot of other little tweaks, but I don't want it to feel like I'm saying 'just play 3e'. Though alot of 3E's changes made perfect sense if you'd been playing 1st edition for a long time. Some other tips... Really, that 'to hit vs. AC modifer' thing... it's pretty cool. It makes swords (good against poor AC's) feel very different than maces and picks (good against good ACs). The table could use some tweaking and it requires you to do some initial overhead (figure out everyone's modified to hit table ahead of time), but it really adds interest to the game IME. It's one of the areas I definately miss from the old days, but given all of 3rd's additional complexity with changing modifiers I've just not managed to bring it back in. [/QUOTE]
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