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Recommended 1E house rule compliations?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4186283" data-attributes="member: 20854"><p>I look at it as certainly being Dex-influenced, but not Dex-based. (And since Dex can modify it, Thieves will be getting that benefit, anyway.) I don't think it's a problem to have stats modify the saving throw, but I consider that separate from the basis of the saving throw. (Actually, I could even see the DM using different stats as a modifier to the same saving throw, depending on the situation). I think the ultimate basis of the saving throw is really the class and how AD&D models each class against that particular type of threat. It's one of the ways AD&D reinforces its class-based approach, IMO.</p><p></p><p>Incidentally, I think the 3E approach makes sense for 3E; it's a much more skill and attribute based system, rather than a strongly class-based system (e.g. skills and feats that cross classes, liberal multiclassing, et cetera).</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4186283, member: 20854"] I look at it as certainly being Dex-influenced, but not Dex-based. (And since Dex can modify it, Thieves will be getting that benefit, anyway.) I don't think it's a problem to have stats modify the saving throw, but I consider that separate from the basis of the saving throw. (Actually, I could even see the DM using different stats as a modifier to the same saving throw, depending on the situation). I think the ultimate basis of the saving throw is really the class and how AD&D models each class against that particular type of threat. It's one of the ways AD&D reinforces its class-based approach, IMO. Incidentally, I think the 3E approach makes sense for 3E; it's a much more skill and attribute based system, rather than a strongly class-based system (e.g. skills and feats that cross classes, liberal multiclassing, et cetera). [/QUOTE]
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