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Recommended 1E house rule compliations?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4187102" data-attributes="member: 20854"><p>Yeah, I think that's another area where expectations have changed. I enjoy the approach where you roll your 3d6 in order*, see what comes up, and if the PC survives or not. Part of the fun is not knowing what you're going to get, and then seeing how you can make it work. Often, they die (although it's not usually because of bad stats, IME). I don't even insist on names for new 1st level PCs. Many times they start off as just "the Cleric," or whatever. If they live, they can have a name. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>You also end up with some interesting PCs that way. Like a Fighting Man with 9 Str and 17 Cha. Stuff like that.</p><p></p><p>(I sometimes enjoy the "envision the PC you want and carefully construct him, and the game is his story" approach, but it's not my favorite way to play.)</p><p></p><p>* -- that's what I use for OD&D, anyway; for AD&D I'd use a more generous method like 4d6-drop-lowest, due to the <a href="http://www.philotomy.com/#bonuses" target="_blank">bonus inflation</a>.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4187102, member: 20854"] Yeah, I think that's another area where expectations have changed. I enjoy the approach where you roll your 3d6 in order*, see what comes up, and if the PC survives or not. Part of the fun is not knowing what you're going to get, and then seeing how you can make it work. Often, they die (although it's not usually because of bad stats, IME). I don't even insist on names for new 1st level PCs. Many times they start off as just "the Cleric," or whatever. If they live, they can have a name. :) You also end up with some interesting PCs that way. Like a Fighting Man with 9 Str and 17 Cha. Stuff like that. (I sometimes enjoy the "envision the PC you want and carefully construct him, and the game is his story" approach, but it's not my favorite way to play.) * -- that's what I use for OD&D, anyway; for AD&D I'd use a more generous method like 4d6-drop-lowest, due to the [url=http://www.philotomy.com/#bonuses]bonus inflation[/url]. [/QUOTE]
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