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Recommended 1E house rule compliations?
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<blockquote data-quote="Mythmere1" data-source="post: 4188129" data-attributes="member: 26563"><p>When going back to 1e, the key thing is to simplify it into a system you understand fairly well. The 1e rules are scattered, vague, and sometimes contradictory. OSRIC is (as intended) good for putting them into one place and into logical order. What OSRIC lacks is the dark, naughty, and wry feel of the ACTUAL 1e rulebooks. But I'd still begin with OSRIC, just because of the difficulty of assimilating the 1e rules in one gulp.</p><p></p><p>That has nothing to do with house rules, which was the actual question.</p><p></p><p>I would keep them to a minimum, except:</p><p>1) clarify for your group when an attack from behind gets the +2.</p><p>2) clarify what happens when a missile weapon is fired into melee (the 1e rules say that you roll randomly to determine the target, many people prefer to handle this with a chance of hitting others after a miss, or by just assigning a negative modifier to the to hit roll).</p><p>3) clarify what it means when a thief is "checking for traps," and what happens when a remove traps roll fails. How much does the thief's player have to tell you about what he's doing to make the roll -- or, alternatively, can anyone disarm an obvious trap by telling you what they do to disarm it.</p><p></p><p>OSRIC, IIRC, gives house rules for these. But there are actually several different "right" answers to these areas. Definitely skip weapon speed factors and such - the advice to "play it like everyone actually played it" is sound advice.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 4188129, member: 26563"] When going back to 1e, the key thing is to simplify it into a system you understand fairly well. The 1e rules are scattered, vague, and sometimes contradictory. OSRIC is (as intended) good for putting them into one place and into logical order. What OSRIC lacks is the dark, naughty, and wry feel of the ACTUAL 1e rulebooks. But I'd still begin with OSRIC, just because of the difficulty of assimilating the 1e rules in one gulp. That has nothing to do with house rules, which was the actual question. I would keep them to a minimum, except: 1) clarify for your group when an attack from behind gets the +2. 2) clarify what happens when a missile weapon is fired into melee (the 1e rules say that you roll randomly to determine the target, many people prefer to handle this with a chance of hitting others after a miss, or by just assigning a negative modifier to the to hit roll). 3) clarify what it means when a thief is "checking for traps," and what happens when a remove traps roll fails. How much does the thief's player have to tell you about what he's doing to make the roll -- or, alternatively, can anyone disarm an obvious trap by telling you what they do to disarm it. OSRIC, IIRC, gives house rules for these. But there are actually several different "right" answers to these areas. Definitely skip weapon speed factors and such - the advice to "play it like everyone actually played it" is sound advice. [/QUOTE]
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