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Recommended 1E house rule compliations?
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<blockquote data-quote="RFisher" data-source="post: 4195880" data-attributes="member: 3608"><p>In my experience then, you need this:</p><ul> <li data-xf-list-type="ul">Moldvay Basic rulebook</li> <li data-xf-list-type="ul">AD&D (1e) MM</li> <li data-xf-list-type="ul">AD&D (1e) DM screen</li> <li data-xf-list-type="ul">AD&D (1e) PHB</li> <li data-xf-list-type="ul">AD&D (1e) module or B2 (optional)</li> </ul><p>As DM, you read the Moldvay book. You basically run it as if it were a Basic game, except using the combat/save matrices from the AD&D DM screen and the monsters from the MM. And the players create PCs with the AD&D PHB.</p><p></p><p>In my experience, this is how nigh every 1e game I played in was run. Occasionally a rules-lawyer would break-out the DMG to argue an obscure rules point. We should’ve blue-bolted me...er, I mean, them...when that happened.</p><p></p><p>(OK. The magic-item tables, spells for 1st level MUs, random encounter charts, and a few other select things from the DMG would see use.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 4195880, member: 3608"] In my experience then, you need this: [list][*]Moldvay Basic rulebook[*]AD&D (1e) MM[*]AD&D (1e) DM screen[*]AD&D (1e) PHB[*]AD&D (1e) module or B2 (optional)[/list] As DM, you read the Moldvay book. You basically run it as if it were a Basic game, except using the combat/save matrices from the AD&D DM screen and the monsters from the MM. And the players create PCs with the AD&D PHB. In my experience, this is how nigh every 1e game I played in was run. Occasionally a rules-lawyer would break-out the DMG to argue an obscure rules point. We should’ve blue-bolted me...er, I mean, them...when that happened. (OK. The magic-item tables, spells for 1st level MUs, random encounter charts, and a few other select things from the DMG would see use.) [/QUOTE]
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