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Recommended 1E house rule compliations?
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<blockquote data-quote="SuStel" data-source="post: 4198507" data-attributes="member: 28997"><p>It's not that simple. The rule (p. 82) works as follows.</p><p></p><p>If you reach exactly 0 hit points, you're only unconscious, and dying. (You lose 1 hit point per round after that until you reach −10 hit points and really die, or until someone spends a round tending to you, in which case you stop losing hit points, but stay at whatever total you currently have. In any case, anyone knocked unconscious will be in a coma for 1–6 turns, and must then spend <em>at least</em> one week bedridden before they can start moving around again, even if magic heals them to positive hit points before the week is up.</p><p></p><p>If the blow that knocks you unconscious takes you to less than 0 hit points (not the subsequent bleeding damage, just the actual blow), you die right away. However, the DM may optionally allow that blow to take the character down to −3 hit points (but no lower) without immediate death; go to the bleeding rules, above, instead.</p><p></p><p>If hit points reach −6 or lower, for whatever reason, scarring or dismemberment may have occurred, at the DM's option, depending on the sort of damage was taken to take out the character.</p></blockquote><p></p>
[QUOTE="SuStel, post: 4198507, member: 28997"] It's not that simple. The rule (p. 82) works as follows. If you reach exactly 0 hit points, you're only unconscious, and dying. (You lose 1 hit point per round after that until you reach −10 hit points and really die, or until someone spends a round tending to you, in which case you stop losing hit points, but stay at whatever total you currently have. In any case, anyone knocked unconscious will be in a coma for 1–6 turns, and must then spend [i]at least[/i] one week bedridden before they can start moving around again, even if magic heals them to positive hit points before the week is up. If the blow that knocks you unconscious takes you to less than 0 hit points (not the subsequent bleeding damage, just the actual blow), you die right away. However, the DM may optionally allow that blow to take the character down to −3 hit points (but no lower) without immediate death; go to the bleeding rules, above, instead. If hit points reach −6 or lower, for whatever reason, scarring or dismemberment may have occurred, at the DM's option, depending on the sort of damage was taken to take out the character. [/QUOTE]
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