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Recommended magic item creation alternative rules?
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<blockquote data-quote="CapnZapp" data-source="post: 6601823" data-attributes="member: 12731"><p>Now you are creating a problem that isn't really there. </p><p></p><p>Usefulness is much less subjective than rarity, and that is all there is to that particular part of the discussion.</p><p></p><p>Begin by setting the price based on the level of the spell behind the item. Let's not take your Decanter - because I don't have the faintest idea what it would do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Instead, a magical Clam providing air and pressure protection when underwater. Don't have the PHB here, but I'm guessing there's a Water Breathing spell in there somewhere. Even if there isn't, you could check the d20 SRD and come up with a reasonable estimate. </p><p></p><p>Then base the price of your item on the spell level. Or rather, the level of the spell slot you would need to achieve a comparable effect. Taking into account range, duration, number of targets and so on; any requirements such as concentration (or lack thereof) and attunement (and lack thereof).</p><p></p><p>Then apply common sense (so you're not arriving at a very high level slot for something that simply isn't that valuable).</p><p></p><p>This is your base price. </p><p></p><p>That has nothing to do with rarity. It has everything to do with the fact that your alternative is to have a wizard cast Water Breathing.</p><p></p><p>It also has nothing to do with fluctuations in local markets. Because all you're saying is that aboard that ship, that's a local market where those Decanters go for a steep markup. (I still have no idea why <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>But starting the discussion there only obscures the real issue: setting a reasonable base price. </p><p></p><p>Which then can be increased or decreased (or even ignored completely!) by DMs all over the world. </p><p></p><p>Doesn't change the fact such a base price would have been very useful, and certainly much more useful than the current rarity based system.</p><p></p><p>Now,</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6601823, member: 12731"] Now you are creating a problem that isn't really there. Usefulness is much less subjective than rarity, and that is all there is to that particular part of the discussion. Begin by setting the price based on the level of the spell behind the item. Let's not take your Decanter - because I don't have the faintest idea what it would do :) Instead, a magical Clam providing air and pressure protection when underwater. Don't have the PHB here, but I'm guessing there's a Water Breathing spell in there somewhere. Even if there isn't, you could check the d20 SRD and come up with a reasonable estimate. Then base the price of your item on the spell level. Or rather, the level of the spell slot you would need to achieve a comparable effect. Taking into account range, duration, number of targets and so on; any requirements such as concentration (or lack thereof) and attunement (and lack thereof). Then apply common sense (so you're not arriving at a very high level slot for something that simply isn't that valuable). This is your base price. That has nothing to do with rarity. It has everything to do with the fact that your alternative is to have a wizard cast Water Breathing. It also has nothing to do with fluctuations in local markets. Because all you're saying is that aboard that ship, that's a local market where those Decanters go for a steep markup. (I still have no idea why :) ) But starting the discussion there only obscures the real issue: setting a reasonable base price. Which then can be increased or decreased (or even ignored completely!) by DMs all over the world. Doesn't change the fact such a base price would have been very useful, and certainly much more useful than the current rarity based system. Now, [/QUOTE]
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