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Recommended party mix for World's Largest Dungeon
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<blockquote data-quote="Ace" data-source="post: 1988668" data-attributes="member: 944"><p>I am enjoying this thread -- I don't know why as I never play or run dungeon crawls but hey .....</p><p></p><p>here is my second idea -- The goodnicks </p><p></p><p>#1 Paladin -- This guy is tank, healer and undead turner. I would go Human or Dwarven </p><p></p><p>#2 Skulk Trackerman -- Rogue x/Fighter 1 This guy is your skill monkey and scout. The level of Fighter is for the Martial weapon profs, extra XP and fortitude save Race? HMM Human, Half Elf or Dwarf -- </p><p></p><p>#3 Heal O Matic -- any good Cleric with War Domain or a Favored Soul -- this guy dishes the hurt snd the heal. Race is up to you -- I would go with Human or Dwarf or maybe an Elf </p><p></p><p>#4 Blasterr -- This guy is a Sorcerer and all around party nuke monster. Race is up to you -- I like Elf for the martial weapons and the night vision but Gnome would work too. 2 feats are mandatory -- Eschew Components and Energy Substituion. The rest are whatever </p><p></p><p>#5 Sing n Buff-- A bard is very usefull in a big group. His job is too fill in the gaps with extra healing and of course his Bard songs. </p><p></p><p>#6 Fizzap -- Another Blaster -- this time a Warlock. The Warlock isn't very versitile but he has unlimited firepower and at high levels can use and make ANY magic item. He also has better HP/Light Armor and BAB than the Sorcerer. I would be sorely tempted to take a level of Barbarian myself for the extra HP, Fort Save and the Martial weapon flexibility but thats up to you and it may not be worth the price</p><p></p><p>Ok 1 remains -- </p><p></p><p>pick some combo of </p><p></p><p>Monk</p><p></p><p>Marshall </p><p></p><p>Rogue </p><p></p><p>Fighter</p></blockquote><p></p>
[QUOTE="Ace, post: 1988668, member: 944"] I am enjoying this thread -- I don't know why as I never play or run dungeon crawls but hey ..... here is my second idea -- The goodnicks #1 Paladin -- This guy is tank, healer and undead turner. I would go Human or Dwarven #2 Skulk Trackerman -- Rogue x/Fighter 1 This guy is your skill monkey and scout. The level of Fighter is for the Martial weapon profs, extra XP and fortitude save Race? HMM Human, Half Elf or Dwarf -- #3 Heal O Matic -- any good Cleric with War Domain or a Favored Soul -- this guy dishes the hurt snd the heal. Race is up to you -- I would go with Human or Dwarf or maybe an Elf #4 Blasterr -- This guy is a Sorcerer and all around party nuke monster. Race is up to you -- I like Elf for the martial weapons and the night vision but Gnome would work too. 2 feats are mandatory -- Eschew Components and Energy Substituion. The rest are whatever #5 Sing n Buff-- A bard is very usefull in a big group. His job is too fill in the gaps with extra healing and of course his Bard songs. #6 Fizzap -- Another Blaster -- this time a Warlock. The Warlock isn't very versitile but he has unlimited firepower and at high levels can use and make ANY magic item. He also has better HP/Light Armor and BAB than the Sorcerer. I would be sorely tempted to take a level of Barbarian myself for the extra HP, Fort Save and the Martial weapon flexibility but thats up to you and it may not be worth the price Ok 1 remains -- pick some combo of Monk Marshall Rogue Fighter [/QUOTE]
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