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Recommended powers and feats for 6th level psion
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<blockquote data-quote="Nifft" data-source="post: 3285105" data-attributes="member: 6562"><p>Most of your powers are good choices. There are some I'd drop.</p><p></p><p>- Psi Suggestion: It's a fun power at 3rd level, but the save DC can't be raised via augmentation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> So it slowly becomes useless.</p><p>- Animal Affinity: You won't have time to use this buff on yourself, and you can't share the love by buffing the Fighter.</p><p>- Defensive Precognition: Force Screen is better, and with their short duration, you won't have time to use both.</p><p></p><p>+ Astral Construct is great, especially since so many of your combat powers will have trouble penetrating both SR (PR) and the wide array of outsider energy resistances. Well, except Sonic. But never mind that... Astral Construct is great.</p><p>+ Control Object looks fun.</p><p>+ Psi Identify doesn't cost 100 GP per item.</p><p></p><p></p><p>Overchannel is fantastic when used with Astral Construct. Talented helps here, too.</p><p></p><p>I'm always a fan of Up the Walls + Speed of Thought + Psionic Body. You're more maneuverable and more survivable. Don't forget that Expanded Knowledge is a [Psionic] feat (so you gain +2 hp per EK, if you take Psionic Body).</p><p></p><p>Let's see, that's six feats right off the bat.</p><p></p><p>1: Up the Walls, Speed of Thought, Psionic Body (1st level, Human bonus, Psion bonus)</p><p>3: Overchannel</p><p>5: Expanded Knowledge (Astral Construct)</p><p>6: Talented</p><p></p><p>You'll have +12 hit points, too, which is like getting +4 Con. Sweet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3285105, member: 6562"] Most of your powers are good choices. There are some I'd drop. - Psi Suggestion: It's a fun power at 3rd level, but the save DC can't be raised via augmentation. :( So it slowly becomes useless. - Animal Affinity: You won't have time to use this buff on yourself, and you can't share the love by buffing the Fighter. - Defensive Precognition: Force Screen is better, and with their short duration, you won't have time to use both. + Astral Construct is great, especially since so many of your combat powers will have trouble penetrating both SR (PR) and the wide array of outsider energy resistances. Well, except Sonic. But never mind that... Astral Construct is great. + Control Object looks fun. + Psi Identify doesn't cost 100 GP per item. Overchannel is fantastic when used with Astral Construct. Talented helps here, too. I'm always a fan of Up the Walls + Speed of Thought + Psionic Body. You're more maneuverable and more survivable. Don't forget that Expanded Knowledge is a [Psionic] feat (so you gain +2 hp per EK, if you take Psionic Body). Let's see, that's six feats right off the bat. 1: Up the Walls, Speed of Thought, Psionic Body (1st level, Human bonus, Psion bonus) 3: Overchannel 5: Expanded Knowledge (Astral Construct) 6: Talented You'll have +12 hit points, too, which is like getting +4 Con. Sweet! :) Cheers, -- N [/QUOTE]
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