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Reconcile This - A DM Question
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<blockquote data-quote="Water Bob" data-source="post: 6057310" data-attributes="member: 92305"><p>Open, easy, terrain. Three characters: A Fighter, a Ranger, and a Thief.</p><p> </p><p>The Fighter and Ranger stand next to each other. The Fighter is a bit of a hot head and doesn't like the nature lovin' Ranger.</p><p> </p><p>The Thief stands 25 feet away, not involved in the conversation. He is, though, the brother of the Fighter, and the two are natural allies.</p><p> </p><p>For simplicity, none of the characters wear armor, and none have any weapons but their fists. Each is a 1st level character, and all have the same DEX score. None have any special initiative Feats or abilities.</p><p> </p><p>The player playing the Fighter finally decides to take a swing at the Ranger. Now, everybody rolls initiative, and we go into combat rounds.</p><p> </p><p>The Fighter rolls a total initiative of 4.</p><p> </p><p>The Ranger's nish is 13.</p><p> </p><p>And, the Thief (25 feet away) goes on 23.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>What I'm having trouble with is that we've got two people in a heated discussion that goes to blows, but before the Fighter can throw his punch, the Thief, 25 feet away, covers that distance and beats the Fighter to the first attack.</p><p> </p><p>How do we reconcile that with logic and believability?</p><p> </p><p>Am I missing some rule that would modify initiative or somehow skew events to a more logical order (which would be the Fighter and Ranger get into a fight before the Thief joins at the end of the round).</p><p> </p><p>How do I make the rules believable for my players?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6057310, member: 92305"] Open, easy, terrain. Three characters: A Fighter, a Ranger, and a Thief. The Fighter and Ranger stand next to each other. The Fighter is a bit of a hot head and doesn't like the nature lovin' Ranger. The Thief stands 25 feet away, not involved in the conversation. He is, though, the brother of the Fighter, and the two are natural allies. For simplicity, none of the characters wear armor, and none have any weapons but their fists. Each is a 1st level character, and all have the same DEX score. None have any special initiative Feats or abilities. The player playing the Fighter finally decides to take a swing at the Ranger. Now, everybody rolls initiative, and we go into combat rounds. The Fighter rolls a total initiative of 4. The Ranger's nish is 13. And, the Thief (25 feet away) goes on 23. What I'm having trouble with is that we've got two people in a heated discussion that goes to blows, but before the Fighter can throw his punch, the Thief, 25 feet away, covers that distance and beats the Fighter to the first attack. How do we reconcile that with logic and believability? Am I missing some rule that would modify initiative or somehow skew events to a more logical order (which would be the Fighter and Ranger get into a fight before the Thief joins at the end of the round). How do I make the rules believable for my players? [/QUOTE]
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