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Reconcile This - A DM Question
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<blockquote data-quote="Water Bob" data-source="post: 6057548" data-attributes="member: 92305"><p>I completely agree. There's an example, in the 3.5 DMG I think, but maybe the PHB, that shows a party coming across a group of Orcs in a dungeon, but the Orcs are behind a door. Initiative is thrown then, when the party becomes aware of the Orcs even though neither side is necessarily attacking.</p><p> </p><p>But, also, from years of gaming, as I'm sure you'll agree, it's usually best to keep the game out of combat and in roleplaying scenes as long as possible because combat rounds halt the game pace to a crawl. I try to keep a brisk, dramatic pace, reserving combat rounds for combat.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>But, I think you'll agree, most players will do everything they can to stomp out threats as soon as possible, and in this case, it would mean two PCs (the Fighter and Thief) jumping on the NPC Ranger. Some players will, of course, roleplay out the situation, even in combat, maybe even saying, "I'm way over here, 25 feet away. I wouldn't know to jump into their skirmish."</p><p> </p><p>But many times--probably most times--players will instead move to engage, especially if they roll well and get to pre-empt the bad guy.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6057548, member: 92305"] I completely agree. There's an example, in the 3.5 DMG I think, but maybe the PHB, that shows a party coming across a group of Orcs in a dungeon, but the Orcs are behind a door. Initiative is thrown then, when the party becomes aware of the Orcs even though neither side is necessarily attacking. But, also, from years of gaming, as I'm sure you'll agree, it's usually best to keep the game out of combat and in roleplaying scenes as long as possible because combat rounds halt the game pace to a crawl. I try to keep a brisk, dramatic pace, reserving combat rounds for combat. But, I think you'll agree, most players will do everything they can to stomp out threats as soon as possible, and in this case, it would mean two PCs (the Fighter and Thief) jumping on the NPC Ranger. Some players will, of course, roleplay out the situation, even in combat, maybe even saying, "I'm way over here, 25 feet away. I wouldn't know to jump into their skirmish." But many times--probably most times--players will instead move to engage, especially if they roll well and get to pre-empt the bad guy. [/QUOTE]
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