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General Tabletop Discussion
D&D Older Editions
Reconciling 4e's rough edges with Story Now play
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<blockquote data-quote="pemerton" data-source="post: 8991782" data-attributes="member: 42582"><p>Hi [USER=7036985]@andreszarta[/USER], I agree with [USER=463]@S'mon[/USER] about a degree of incoherence in 4e - that gets tightened up a bit over time (ie in subsequent publications) but still lingers on. [USER=82106]@AbdulAlhazred[/USER] and I were discussing some aspects of this with some other posters recently in this thread: <a href="https://www.enworld.org/threads/how-would-you-redo-4e.695821/post-8985166" target="_blank">D&D General - How would you redo 4e?</a></p><p></p><p>I also agree with [USER=6811643]@Krachek[/USER] that the stuff about balance and movement rates is for use in combat encounters (or other encounters - eg complex traps/tricks - that are being resolved using the tactical encounter system). It's best seen as a particular expression of the general rules on difficult terrain and challenging/hindering terrain.</p><p></p><p>But in a non-combat context, Acrobatics will generally contribute in the same way that any skill does ie via declaration of an appropriate check, and then resolution of that check, in a skill challenge.</p><p></p><p>The DC 15 Acrobatic stunt stuff I think is best seen as completely overtaken by the discussion of skill improvisation in the Rules Compendium. If you look at the RC entry, you'll see it doesn't mention that at all, and it expresses the Balance rule in terms of the DC-by-level table, which is consistent with the GM-side presentation of the terrain rules.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8991782, member: 42582"] Hi [USER=7036985]@andreszarta[/USER], I agree with [USER=463]@S'mon[/USER] about a degree of incoherence in 4e - that gets tightened up a bit over time (ie in subsequent publications) but still lingers on. [USER=82106]@AbdulAlhazred[/USER] and I were discussing some aspects of this with some other posters recently in this thread: [URL="https://www.enworld.org/threads/how-would-you-redo-4e.695821/post-8985166"]D&D General - How would you redo 4e?[/URL] I also agree with [USER=6811643]@Krachek[/USER] that the stuff about balance and movement rates is for use in combat encounters (or other encounters - eg complex traps/tricks - that are being resolved using the tactical encounter system). It's best seen as a particular expression of the general rules on difficult terrain and challenging/hindering terrain. But in a non-combat context, Acrobatics will generally contribute in the same way that any skill does ie via declaration of an appropriate check, and then resolution of that check, in a skill challenge. The DC 15 Acrobatic stunt stuff I think is best seen as completely overtaken by the discussion of skill improvisation in the Rules Compendium. If you look at the RC entry, you'll see it doesn't mention that at all, and it expresses the Balance rule in terms of the DC-by-level table, which is consistent with the GM-side presentation of the terrain rules. [/QUOTE]
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