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*Pathfinder & Starfinder
Reconciling Item Creation
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<blockquote data-quote="GuardianLurker" data-source="post: 1212760" data-attributes="member: 786"><p>I like Monte's take on Item Creation feats; I think they do a better job of modeling item creation than the basic d20 ones. Craft Wonderous Items, in particular, throws a big monkey wrench into the theories.</p><p></p><p>However, I don't run an A.U. campaign, and the d20 feats do a much better job at matching the differing item types as presented in the SRD. And, since I'm using the SRD tables, this is kind of Important.</p><p></p><p>So what I'd like to do is reconcile the two systems.</p><p></p><p>The mapping I see is this:</p><p></p><p>[code]</p><p>AU Feat SRD Items</p><p>----------------- -------------------</p><p>Spell Completion Scroll</p><p>Single-use Potions, some Wonderous, a few Rods</p><p>Charged item Wands, Staves, a few Rods</p><p>Constant item Rings, most Rods, most Wonderous</p><p>Arms & Armor Arms & Armor</p><p>[/code]</p><p></p><p>So what are the differentiators among categories that have multiple types?</p><p></p><p>Potions vs Wonderous & Rods: Potions are self-only, where the others are both external targets only. (Examples: Potion of Cure Light Wounds, Bead of Force, Rod of Cancellation) However, only the Rod of Cancellation seems to fall in this category, suggesting it was mis-filed.</p><p></p><p>Wands vs Staves vs Rods: Wands are single-spell items with a power cap. Staves are multi-spell items, with no power cap. Rods seem to be single-spell items with no power cap. (Examples: Wand of Fireballs, Staff of Frost, Rod of Absorption) However, only the Rod of Absorption seems to fall in this category, suggesting it was mis-filed.</p><p></p><p>Rings vs Rods vs Wonderous: This is confusing; most rings duplicate single-spell effects on the user, but there are plenty that don't (Ring of Shooting Stars targets others, Ring of Climbing isn't a spell-effect). Rods seem to affect themselves, but some (Rods of Rulership, Flame Extinguishing, and Wonder) affect others, and many rest almost half-way in between (Rods of Lordly Might, Thunder and Lightning). I'm not even sure I can classify the Wonderous items - many don't consume chakras, but many do, and that seems to be the only reliable distinction.</p><p></p><p>Looking over these differences and simularities, I think there are a few aspects of item creation Monte's system missed. Here are the corresponding feats.</p><p></p><p><strong>Craft Multiple Effect Item</strong></p><p>Pre: either Craft Charged Item or Craft Constant Item</p><p>Effect: Allows the creator to imbued his item with multiple effects. The highest level effect costs normal, the second-highest costs 75%, and remaining effects cost 50%. The cost of the entire item is the sum of these amounts.</p><p><em>Comment: This is basically to preserve the creator-level-distinction between Wands and Staves.</em></p><p></p><p><strong>Craft Veriform Item</strong></p><p>Pre: any two item creation feats</p><p>Effect: The creator may vary the form of the item from its usual appearance. A potion could become a pill, for instance, or a Rod of Rulership, a crown. Depending on the new form, the item may or may not consume a chakra. If it consumes a chakra, and it doesn't consume one normally, or if it now consumes a different chakra (a Hat of Resistance), the base price increases by 50%. If it normally consumes a chakra, and does not now, the base price doubles. For multi-effect items, calculate the increases after the effect costs have been totaled.</p><p></p><p><strong>Craft Unusal Item</strong></p><p>Pre: Craft Veriform Item, Spellcaster level 15th+</p><p>Effect: The creator may create an item (of any type he knows) with an effect that cannot be duplicated by an existing spell.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1212760, member: 786"] I like Monte's take on Item Creation feats; I think they do a better job of modeling item creation than the basic d20 ones. Craft Wonderous Items, in particular, throws a big monkey wrench into the theories. However, I don't run an A.U. campaign, and the d20 feats do a much better job at matching the differing item types as presented in the SRD. And, since I'm using the SRD tables, this is kind of Important. So what I'd like to do is reconcile the two systems. The mapping I see is this: [code] AU Feat SRD Items ----------------- ------------------- Spell Completion Scroll Single-use Potions, some Wonderous, a few Rods Charged item Wands, Staves, a few Rods Constant item Rings, most Rods, most Wonderous Arms & Armor Arms & Armor [/code] So what are the differentiators among categories that have multiple types? Potions vs Wonderous & Rods: Potions are self-only, where the others are both external targets only. (Examples: Potion of Cure Light Wounds, Bead of Force, Rod of Cancellation) However, only the Rod of Cancellation seems to fall in this category, suggesting it was mis-filed. Wands vs Staves vs Rods: Wands are single-spell items with a power cap. Staves are multi-spell items, with no power cap. Rods seem to be single-spell items with no power cap. (Examples: Wand of Fireballs, Staff of Frost, Rod of Absorption) However, only the Rod of Absorption seems to fall in this category, suggesting it was mis-filed. Rings vs Rods vs Wonderous: This is confusing; most rings duplicate single-spell effects on the user, but there are plenty that don't (Ring of Shooting Stars targets others, Ring of Climbing isn't a spell-effect). Rods seem to affect themselves, but some (Rods of Rulership, Flame Extinguishing, and Wonder) affect others, and many rest almost half-way in between (Rods of Lordly Might, Thunder and Lightning). I'm not even sure I can classify the Wonderous items - many don't consume chakras, but many do, and that seems to be the only reliable distinction. Looking over these differences and simularities, I think there are a few aspects of item creation Monte's system missed. Here are the corresponding feats. [b]Craft Multiple Effect Item[/b] Pre: either Craft Charged Item or Craft Constant Item Effect: Allows the creator to imbued his item with multiple effects. The highest level effect costs normal, the second-highest costs 75%, and remaining effects cost 50%. The cost of the entire item is the sum of these amounts. [i]Comment: This is basically to preserve the creator-level-distinction between Wands and Staves.[/i] [b]Craft Veriform Item[/b] Pre: any two item creation feats Effect: The creator may vary the form of the item from its usual appearance. A potion could become a pill, for instance, or a Rod of Rulership, a crown. Depending on the new form, the item may or may not consume a chakra. If it consumes a chakra, and it doesn't consume one normally, or if it now consumes a different chakra (a Hat of Resistance), the base price increases by 50%. If it normally consumes a chakra, and does not now, the base price doubles. For multi-effect items, calculate the increases after the effect costs have been totaled. [b]Craft Unusal Item[/b] Pre: Craft Veriform Item, Spellcaster level 15th+ Effect: The creator may create an item (of any type he knows) with an effect that cannot be duplicated by an existing spell. Comments? [/QUOTE]
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