Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reconciling Item Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuardianLurker" data-source="post: 1214425" data-attributes="member: 786"><p>Agreed. However, it completely blows away the distinctions between the various SRD item types, which I want to preserve.</p><p></p><p>Why? 'Cause all the standard treasure tables assume that split (and the associated distinctions), and I don't want to have to completely rework the treasure tables. As I assume Monte did, since I don't have Diamond Throne (I don't run an AU campaign, remember?).</p><p></p><p>The vanilla AU system also removes all level caps (by implication) for the single-use and charged items, something I'm still not sure is something I want in my campaign. A Wand of Teleports just doesn't feel right to me.</p><p></p><p>Also, all of the AU item creation feats only mention their "prototypical" items. </p><p></p><p>While I agree that it's clear that Wands are only a sub-category, it isn't clear what the other sub-categories are. Moreover, since the SRD limits wands to single-spells, it isn't clear if multi-effect items are applicable. Especially since Create Constant Item is careful to use the plural term "powers" while Creat Charged Item only uses the singular term "spell".</p><p></p><p>The Veriform Item feat is there to allow for "wonderous" items. While mechanically there may be no actual need for it, I think that both it (and multi-effect) are a very good way of detailing a crafter-mage's growing expertise (and a better way than item-type progression). I also was considering detailing exactly which effects are appropriate for which chakra - the "standard effects", in some sense. For example, the Foot Chakra obviously relates to movement and movement's side effects - thus Boots of Speed, Elvenkind, and Varied Tracks.</p><p></p><p></p><p></p><p>Yah, so do I. It's there to deal with Rods, primarily - "Rods are scepterlike devices that have unique magic powers...". Its also a band-aid for the fact that the SRD doesn't have any (many?) skill-boosting spells. Frankly, this one's easy to get rid of - require spell research first. Of course, there are effects that are fine as an item, but not as a spell, and vice versa.</p><p></p><p>Another idea I debated (but got rid of for simplicity's sake) was extending multi-effect to include single-use items, instead of just charged and constant. [font size=2]Whoops. I just realized I hadn't made that limitation explicit in the original posting.[/font]</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1214425, member: 786"] Agreed. However, it completely blows away the distinctions between the various SRD item types, which I want to preserve. Why? 'Cause all the standard treasure tables assume that split (and the associated distinctions), and I don't want to have to completely rework the treasure tables. As I assume Monte did, since I don't have Diamond Throne (I don't run an AU campaign, remember?). The vanilla AU system also removes all level caps (by implication) for the single-use and charged items, something I'm still not sure is something I want in my campaign. A Wand of Teleports just doesn't feel right to me. Also, all of the AU item creation feats only mention their "prototypical" items. While I agree that it's clear that Wands are only a sub-category, it isn't clear what the other sub-categories are. Moreover, since the SRD limits wands to single-spells, it isn't clear if multi-effect items are applicable. Especially since Create Constant Item is careful to use the plural term "powers" while Creat Charged Item only uses the singular term "spell". The Veriform Item feat is there to allow for "wonderous" items. While mechanically there may be no actual need for it, I think that both it (and multi-effect) are a very good way of detailing a crafter-mage's growing expertise (and a better way than item-type progression). I also was considering detailing exactly which effects are appropriate for which chakra - the "standard effects", in some sense. For example, the Foot Chakra obviously relates to movement and movement's side effects - thus Boots of Speed, Elvenkind, and Varied Tracks. Yah, so do I. It's there to deal with Rods, primarily - "Rods are scepterlike devices that have unique magic powers...". Its also a band-aid for the fact that the SRD doesn't have any (many?) skill-boosting spells. Frankly, this one's easy to get rid of - require spell research first. Of course, there are effects that are fine as an item, but not as a spell, and vice versa. Another idea I debated (but got rid of for simplicity's sake) was extending multi-effect to include single-use items, instead of just charged and constant. [font size=2]Whoops. I just realized I hadn't made that limitation explicit in the original posting.[/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reconciling Item Creation
Top