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<blockquote data-quote="Azgulor" data-source="post: 5507102" data-attributes="member: 14291"><p><strong>1. 3.x characters. </strong>Yes, you can... However, be aware that PF characters are slightly more powerful. Feats are gained every 2 levels. Classes are built with no dead levels. Sorcerers & Wizards get d6 hit die. </p><p></p><p>Are these changes signficant enough to stop 3.x introduction? No, IMO. However, I've found the PF implementations to be superior to the 3.x across the board and would do the conversion from 3.x to PF.</p><p></p><p><strong>2. Crunch Materials & Classes.</strong> </p><p>Again, easily included. Feats, weapons, armor, etc. no problem. Prestige Classes - again, no dead levels in PF. Easily adjusted by filling in gaps with bonus feats.</p><p></p><p><strong>3. Skills.</strong></p><p>Largely the same in terms of pts/level. 1st level distribution is different, however. Rather than 4xSP, class skills get a +3 bonus when taken for the 1st time. Greatly streamlines skill point allocation without modifying the underlying math/mechanics. Skill synergy gone (either largely or in total - I'd have to check).</p><p></p><p><strong>4. Druids & Wildshape</strong></p><p>Not a lot of druid characters in my campaigns for 1st-hand assessment, but I'd say everything you could do before, you can do now. Wildshape has been streamlined/simplified (for the better, IMO).</p><p></p><p>Also, a huge improvement over 3.x is the introduction of archetypes in the APG. Rather than building a ton of variant classes, archetypes enable you to swap out class abilities for alternate sets that allow you to customize a class to better fit a player concept. If nothing else convinced me to convert full-bore to PF, this would have done it.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5507102, member: 14291"] [B]1. 3.x characters. [/B]Yes, you can... However, be aware that PF characters are slightly more powerful. Feats are gained every 2 levels. Classes are built with no dead levels. Sorcerers & Wizards get d6 hit die. Are these changes signficant enough to stop 3.x introduction? No, IMO. However, I've found the PF implementations to be superior to the 3.x across the board and would do the conversion from 3.x to PF. [B]2. Crunch Materials & Classes.[/B] Again, easily included. Feats, weapons, armor, etc. no problem. Prestige Classes - again, no dead levels in PF. Easily adjusted by filling in gaps with bonus feats. [B]3. Skills.[/B] Largely the same in terms of pts/level. 1st level distribution is different, however. Rather than 4xSP, class skills get a +3 bonus when taken for the 1st time. Greatly streamlines skill point allocation without modifying the underlying math/mechanics. Skill synergy gone (either largely or in total - I'd have to check). [B]4. Druids & Wildshape[/B] Not a lot of druid characters in my campaigns for 1st-hand assessment, but I'd say everything you could do before, you can do now. Wildshape has been streamlined/simplified (for the better, IMO). Also, a huge improvement over 3.x is the introduction of archetypes in the APG. Rather than building a ton of variant classes, archetypes enable you to swap out class abilities for alternate sets that allow you to customize a class to better fit a player concept. If nothing else convinced me to convert full-bore to PF, this would have done it. [/QUOTE]
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