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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reconsidering Pathfinder over 4E
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<blockquote data-quote="Papa-DRB" data-source="post: 5507318" data-attributes="member: 51291"><p>You can use them as is except for CMB (Combat Maneuver Bonus) which is a simplified method to handle grapple, sunder, trip, etc. It is easy however to simply create the CMB (bab + str + size) and it's opposite CMD (Combat Maneuver Defense), so it is really a tiny conversion. Depending on level, PF characters will be tougher than 3.x characters. If it is a "bad guy" (ie. meet and kill) just adding some hit points and a few feats or skill points makes it easy. If it is a PC, I would rebuild.</p><p></p><p></p><p></p><p>Skill points per level, but skills were combined (move silently, hide in shadows is now stealth, etc.) Also, no half ranks. You put a rank in the skill and if it is a class skill, add 3 once, otherwise don't. No synergy skills/boni.</p><p></p><p></p><p></p><p>The whole wild shape / polymorph issue has changed. It is based off the druids statistics, so the math is much less involved.</p><p></p><p>Above was a link to a fan built site that has all the Pathfinder rules. Here is the link ( <a href="http://paizo.com/pathfinderRPG/prd/" target="_blank">Pathfinder Roleplaying Game Reference Document</a> ) to the Paizo site with the rules. D20 SRD (above link) is a very good and useful site, how ever it does have 3rd party stuff and conversion (all good! but not core).</p><p></p><p>-- david</p><p>Papa.DRB</p></blockquote><p></p>
[QUOTE="Papa-DRB, post: 5507318, member: 51291"] You can use them as is except for CMB (Combat Maneuver Bonus) which is a simplified method to handle grapple, sunder, trip, etc. It is easy however to simply create the CMB (bab + str + size) and it's opposite CMD (Combat Maneuver Defense), so it is really a tiny conversion. Depending on level, PF characters will be tougher than 3.x characters. If it is a "bad guy" (ie. meet and kill) just adding some hit points and a few feats or skill points makes it easy. If it is a PC, I would rebuild. Skill points per level, but skills were combined (move silently, hide in shadows is now stealth, etc.) Also, no half ranks. You put a rank in the skill and if it is a class skill, add 3 once, otherwise don't. No synergy skills/boni. The whole wild shape / polymorph issue has changed. It is based off the druids statistics, so the math is much less involved. Above was a link to a fan built site that has all the Pathfinder rules. Here is the link ( [url=http://paizo.com/pathfinderRPG/prd/]Pathfinder Roleplaying Game Reference Document[/url] ) to the Paizo site with the rules. D20 SRD (above link) is a very good and useful site, how ever it does have 3rd party stuff and conversion (all good! but not core). -- david Papa.DRB [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reconsidering Pathfinder over 4E
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