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Reconsidering Pathfinder over 4E
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<blockquote data-quote="pawsplay" data-source="post: 5510308" data-attributes="member: 15538"><p>That's an unusual playstyle.</p><p></p><p></p><p></p><p>No, I don't. When I design NPCs, I go for simplicity, plus style.</p><p></p><p></p><p></p><p>I didn't say it gave me problems, I said it took more time. Typically, I had about five books in front of me prepping for a 3.5 game, now I usually have three: the core book, the Bestiary, and maybe one other source I'm converting. Plus, all the new feats are presented in the core feat chains, which makes it really easy to prep NPCs (see above).</p><p></p><p></p><p></p><p>Even then, it wasn't much of a problem... until you wanted to advance a monster who may or may not have spent points on cross-class skills, and whose skills may or may not include an ACP penalty for a shield.</p><p></p><p></p><p></p><p>Fighters do not get sneak attack. They rarely have the luxury of sinking most of their ability score bonuses into a single stat (Dex). So, yes, the fighter's first attack is basically an auto-hit in most battles, at high levels... giving them parity with the wizard, the invisible rogue, and the buffed Cleric. Another way to look at would be that using the new Power Attack, their BAB remains the same while their damage goes up. The fighter has always been the prince of melee control, but their damage has tended to lag. That has been remedied. And while I would argue the fighter has always been effective, having his own bonuses creates more of an appearance of being self-sufficient. It also helps the party, by helping melee and ranged numbers be closer to expected ranges for opponents, even when buffs fail or are unavailable. </p><p></p><p>To me, increasing a fighter's damage to where they can actually do some serious damage to the giant, rather than just tie up the giant's AoOs, is not a radical increase in power, it's just a courtesy to the guy with the flaming two-handed sword who wants to feel good about themselves as they are smacking the bad guys. </p><p></p><p>For certain Dex builds, the Pathfinder fighter might be decidedly superior, but otherwise I think you are talking about a 25 to 30% increase in damage, even taking into account situation advantages.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5510308, member: 15538"] That's an unusual playstyle. No, I don't. When I design NPCs, I go for simplicity, plus style. I didn't say it gave me problems, I said it took more time. Typically, I had about five books in front of me prepping for a 3.5 game, now I usually have three: the core book, the Bestiary, and maybe one other source I'm converting. Plus, all the new feats are presented in the core feat chains, which makes it really easy to prep NPCs (see above). Even then, it wasn't much of a problem... until you wanted to advance a monster who may or may not have spent points on cross-class skills, and whose skills may or may not include an ACP penalty for a shield. Fighters do not get sneak attack. They rarely have the luxury of sinking most of their ability score bonuses into a single stat (Dex). So, yes, the fighter's first attack is basically an auto-hit in most battles, at high levels... giving them parity with the wizard, the invisible rogue, and the buffed Cleric. Another way to look at would be that using the new Power Attack, their BAB remains the same while their damage goes up. The fighter has always been the prince of melee control, but their damage has tended to lag. That has been remedied. And while I would argue the fighter has always been effective, having his own bonuses creates more of an appearance of being self-sufficient. It also helps the party, by helping melee and ranged numbers be closer to expected ranges for opponents, even when buffs fail or are unavailable. To me, increasing a fighter's damage to where they can actually do some serious damage to the giant, rather than just tie up the giant's AoOs, is not a radical increase in power, it's just a courtesy to the guy with the flaming two-handed sword who wants to feel good about themselves as they are smacking the bad guys. For certain Dex builds, the Pathfinder fighter might be decidedly superior, but otherwise I think you are talking about a 25 to 30% increase in damage, even taking into account situation advantages. [/QUOTE]
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