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<blockquote data-quote="Celtavian" data-source="post: 5511042" data-attributes="member: 5834"><p>Parties offer a greater challenge. Monsters usually can't keep up with a party with four actions and four minds working against save for perhaps dragons.</p><p></p><p></p><p></p><p></p><p></p><p>It's very important that I challenge my players. I spend a great deal of time planning enemies to challenge them from the spell tactics, to feat schemes, to magic item optimization.</p><p></p><p></p><p></p><p></p><p></p><p>My prep has been even easier now that <em>Pathfinder</em> put their entire ruleset online on a single document. I usually have one browser open with several different tabs I click through.</p><p></p><p></p><p></p><p></p><p></p><p>Much simpler now. I didn't much like using the table for different monster type advancement with base guidelines for how to do so. Now I use either the advanced template or I make up the monster as I see fit. Makes it much easier on me.</p><p></p><p></p><p></p><p></p><p></p><p>I find sneak attack situationally useful and easy for intelligent monsters/NPCs to counter, especially at higher levels where monsters and NPCs can see through <em>invisiblity</em> fairly easy. And most wizards don't like to waste their spell slots casting on the rogue.</p><p></p><p>Even if the rogue buys <em>greater invisibility</em> scrolls and uses them with Use Magic Device, the fighter has most likely already engaged a creature. And by the time the rogue moves into position for his first sneak attack, the fighter has the creature almost dead or dead. </p><p></p><p>I have no problem with what they did with the figther. I don't agree that the fighter isn't amped up though. 20 to 30% extra damage is most certainly amped up. And the ability to stun (very powerful) and cause serious negative effects to enemies with criticals is very powerful. An average high level hasted fighter gets 5 attacks per round. Chances are he is going to crit with one or more every round causing some type of effect that if optimized (usually stun, daze, or blind) is going to pretty much make the fight hopeless for whatever he is fighting.</p><p></p><p>I've been in a heated debate with some others on this board over fighter vs. wizard power. In my own experience, fighter-types have ruined more of my carefully planned encounters with crits than wizards or clerics.</p><p></p><p>I can plan for wizards or clerics. Magic in general always has a counter or high spell resistance can generally throw off a wizard or cleric.</p><p></p><p>Nothing really stops a lucky crit. A lucky crit with a greataxe or other x3 weapon is nigh encounter ending for all but the toughest monsters. With the fighter boosted, he is a crit machine. I have yet to run a fighter at lvl 20. But further boosting his crit ability looks like it will be a nightmare.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5511042, member: 5834"] Parties offer a greater challenge. Monsters usually can't keep up with a party with four actions and four minds working against save for perhaps dragons. It's very important that I challenge my players. I spend a great deal of time planning enemies to challenge them from the spell tactics, to feat schemes, to magic item optimization. My prep has been even easier now that [i]Pathfinder[/i] put their entire ruleset online on a single document. I usually have one browser open with several different tabs I click through. Much simpler now. I didn't much like using the table for different monster type advancement with base guidelines for how to do so. Now I use either the advanced template or I make up the monster as I see fit. Makes it much easier on me. I find sneak attack situationally useful and easy for intelligent monsters/NPCs to counter, especially at higher levels where monsters and NPCs can see through [i]invisiblity[/i] fairly easy. And most wizards don't like to waste their spell slots casting on the rogue. Even if the rogue buys [i]greater invisibility[/i] scrolls and uses them with Use Magic Device, the fighter has most likely already engaged a creature. And by the time the rogue moves into position for his first sneak attack, the fighter has the creature almost dead or dead. I have no problem with what they did with the figther. I don't agree that the fighter isn't amped up though. 20 to 30% extra damage is most certainly amped up. And the ability to stun (very powerful) and cause serious negative effects to enemies with criticals is very powerful. An average high level hasted fighter gets 5 attacks per round. Chances are he is going to crit with one or more every round causing some type of effect that if optimized (usually stun, daze, or blind) is going to pretty much make the fight hopeless for whatever he is fighting. I've been in a heated debate with some others on this board over fighter vs. wizard power. In my own experience, fighter-types have ruined more of my carefully planned encounters with crits than wizards or clerics. I can plan for wizards or clerics. Magic in general always has a counter or high spell resistance can generally throw off a wizard or cleric. Nothing really stops a lucky crit. A lucky crit with a greataxe or other x3 weapon is nigh encounter ending for all but the toughest monsters. With the fighter boosted, he is a crit machine. I have yet to run a fighter at lvl 20. But further boosting his crit ability looks like it will be a nightmare. [/QUOTE]
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