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Record of Lodoss War migration into d20??
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<blockquote data-quote="Dark Jezter" data-source="post: 1370787" data-attributes="member: 1015"><p>Agreed. Pirotess is dead sexy. Deedlit dosen't do anything for me, however.</p><p></p><p></p><p></p><p>Actually, it kinda was. The Lodoss setting and characters (heavily influenced by Dungeons & Dragons) were created by a bored high school student named Ryo Mizuno, who pieced it together over his teenage years. Later, he joined a gaming group called "Group SNE". Now, at that time, most Japanese hobby/gaming groups were interested in things like horse racing, computer games, pachinko, billiards, etc. Group SNE, on the other hand, was interested in an American hobby that hadn't yet achieved much popularity in Japan: Role-playing.</p><p></p><p>Using the setting he'd dreamed up during his high school days, Ryo Mizuno began creating Lodoss scenarios for Group SNE to play through. Lodoss quickly became the group's favorite scenario, and the group invented its own set of RPG rules for running Lodoss games. In 1986, the 23-year-old Mizuno explained the concept of role playing in the Japanese computer magazine "Computique", as well as detailing the Lodoss setting. The article sparked public interest in Lodoss, and in the following years Lodoss became a commercial RPG system, a novel series, a manga series, and a 13-episode anime OAV series. The Lodoss RPG is still popular to this day in Japan, and the rulebooks are reprinted every three years or so.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1370787, member: 1015"] Agreed. Pirotess is dead sexy. Deedlit dosen't do anything for me, however. Actually, it kinda was. The Lodoss setting and characters (heavily influenced by Dungeons & Dragons) were created by a bored high school student named Ryo Mizuno, who pieced it together over his teenage years. Later, he joined a gaming group called "Group SNE". Now, at that time, most Japanese hobby/gaming groups were interested in things like horse racing, computer games, pachinko, billiards, etc. Group SNE, on the other hand, was interested in an American hobby that hadn't yet achieved much popularity in Japan: Role-playing. Using the setting he'd dreamed up during his high school days, Ryo Mizuno began creating Lodoss scenarios for Group SNE to play through. Lodoss quickly became the group's favorite scenario, and the group invented its own set of RPG rules for running Lodoss games. In 1986, the 23-year-old Mizuno explained the concept of role playing in the Japanese computer magazine "Computique", as well as detailing the Lodoss setting. The article sparked public interest in Lodoss, and in the following years Lodoss became a commercial RPG system, a novel series, a manga series, and a 13-episode anime OAV series. The Lodoss RPG is still popular to this day in Japan, and the rulebooks are reprinted every three years or so. [/QUOTE]
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Record of Lodoss War migration into d20??
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