I've had players telling me how they never get a chance to play a high-level game, never get to play evil characters, and even talk smack about how I'll never use the Colossal Red Dragon in an adventure. These things have been rolling around in my head for a while...
It occured to me a few days ago to do a Greyhawk take on an old anime show called Record of Lodoss War. Before the Twin Cataclysms, the ancient Suel archmages bound five powerful dragons, one of each chromatic breed, to guard their most powerful artifacts. These ancient dragons have largely withdrawn from the world, spending the centuries slumbering away atop vast mountains of treasure, awakening only to eviscerate those foolish enough to challenge them for their hoards. Recently, a powerful party of evil adventurers have succeeded in killing Dimithkarjic, the great wyrm green dragon (thus conveniently explaining why there's no Gargantuan Green Dragon that they have to kill). When the green great wyrm is killed, the magic binding all of them begins to fade: the other dragons are waking to ravage the countryside. It's up to the PCs to stop the dragons and the party of evil adventurers from stealing all these Suel artifacts.
This would be a short campaign, perhaps four to six sessions over a single month. Characters would start at 22nd level and I'd throw the doors open on source material (i.e., allowing players to use Tome of Battle material, play warlocks, et cetera). If the players want to play evil characters, they can even play the villains seeking to take the artifacts.
What do you think? Does this sound like fun for a few sessions? Any suggestions?
It occured to me a few days ago to do a Greyhawk take on an old anime show called Record of Lodoss War. Before the Twin Cataclysms, the ancient Suel archmages bound five powerful dragons, one of each chromatic breed, to guard their most powerful artifacts. These ancient dragons have largely withdrawn from the world, spending the centuries slumbering away atop vast mountains of treasure, awakening only to eviscerate those foolish enough to challenge them for their hoards. Recently, a powerful party of evil adventurers have succeeded in killing Dimithkarjic, the great wyrm green dragon (thus conveniently explaining why there's no Gargantuan Green Dragon that they have to kill). When the green great wyrm is killed, the magic binding all of them begins to fade: the other dragons are waking to ravage the countryside. It's up to the PCs to stop the dragons and the party of evil adventurers from stealing all these Suel artifacts.
This would be a short campaign, perhaps four to six sessions over a single month. Characters would start at 22nd level and I'd throw the doors open on source material (i.e., allowing players to use Tome of Battle material, play warlocks, et cetera). If the players want to play evil characters, they can even play the villains seeking to take the artifacts.
What do you think? Does this sound like fun for a few sessions? Any suggestions?