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<blockquote data-quote="Argent Silvermage" data-source="post: 1089022" data-attributes="member: 4322"><p><strong>Shariff Silvershields</strong></p><p></p><p><span style="color: PaleGreen"><strong>SHARIFF SILVERSHIELDS</strong></span></p><p><span style="color: PaleGreen"> Halfling, 1st-Level Sorcerer/ 1st level Rogue</span></p><p><span style="color: PaleGreen"> Small Humanoid (Halfling)</span></p><p><span style="color: PaleGreen"><strong>Hit Dice:</strong> 1d4+1d6 (8 hp)</span></p><p><span style="color: PaleGreen"><strong>Initiative:</strong> +1</span></p><p><span style="color: PaleGreen"><strong>Speed:</strong> 20 ft. (4 squares)</span></p><p><span style="color: PaleGreen"><strong>Armor Class:</strong> 13 (+1 size, +2 Dex), touch 13, flat-footed 11</span></p><p><span style="color: PaleGreen"><strong>Base Attack/Grapple:</strong> +0/–4</span></p><p><span style="color: PaleGreen"><strong>Attack:</strong> +0 melee (1d4/x2) or Sling +2 ranged (1d3/x2)</span></p><p><span style="color: PaleGreen"><strong>Full Attack:</strong> +0/-4 melee (1d4/x2) or Sling +2 ranged (1d3/x2)</span></p><p><span style="color: PaleGreen"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="color: PaleGreen"><strong>Special Attacks:</strong> Halfling traits, Magic, Sneak attack +1d6</span></p><p><span style="color: PaleGreen"><strong>Special Qualities:</strong> Halfling traits, Spells, Alertness from Familiar.</span></p><p><span style="color: PaleGreen"><strong>Saves:</strong> Fort +1, Ref +7, Will +3</span></p><p><span style="color: PaleGreen"><strong>Abilities:</strong> Str 8, Dex 14, Con 10, Int 12, Wis 10, Cha 18</span></p><p><span style="color: PaleGreen"><strong>Skills:</strong> Climb +1, Hide +9, Jump +2, Listen +5, Spot +3, Move Silently +5, Armorsmith + 5, Concentration +4, Bluff +6, Disable Device +2, Decipher Script +2, Use Magic Device +6.</span></p><p><span style="color: PaleGreen"><strong>Feats:</strong> Spell Focus Abjuration, Trap finding</span></p><p><span style="color: PaleGreen"><strong>Alignment:</strong> Lawful Good</span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"><strong>Halfling Traits (Ex): </strong> Halflings possess the following racial traits.</span></p><p><span style="color: PaleGreen"> —Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</span></p><p><span style="color: PaleGreen"> —A halfling’s base land speed is 20 feet.</span></p><p><span style="color: PaleGreen"> +2 racial bonus on Climb, Jump, and Move Silently checks.</span></p><p><span style="color: PaleGreen"> +1 racial bonus on all saving throws.</span></p><p><span style="color: PaleGreen"> +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. </span></p><p><span style="color: PaleGreen"> +1 racial bonus on attack rolls with thrown weapons and</span></p><p><span style="color: PaleGreen"> Slings.</span></p><p><span style="color: PaleGreen"> +2 racial bonus on Listen checks.</span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"><strong>Sorcerer Traits/Abilities:</strong>— Spells Cast per Day:</span></p><p><span style="color: PaleGreen"> Cantrips: 5</span></p><p><span style="color: PaleGreen"> 1st Level: 4</span></p><p><span style="color: PaleGreen"> Spells Known: </span></p><p><span style="color: PaleGreen"> Cantrips: Daze, Mage Hand, Prestidigitation, and Arcane Mark.</span></p><p><span style="color: PaleGreen"> 1st Level: Shield, and Protection from Evil.</span></p><p><span style="color: PaleGreen"> Familiar: Popgoes. (Ferret) See his info.</span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"><strong>Equipment:</strong></span></p><p><span style="color: PaleGreen">Backpack with waterskin, 1 days rations, Bedroll, Sack, Flint and Steel, Hooded Lantern, 5 pints of oil, Spell component Pouch, sling, 2 pouches of 10 stones each, Halfling sized quarterstaff.</span></p><p><span style="color: PaleGreen">70gp left.</span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"><strong>Popgoes.</strong></span></p><p><span style="color: PaleGreen"> Tiny Magical Animal (Ferret) Familiar</span></p><p><span style="color: PaleGreen"><strong>Hit Points:</strong> 2 (Half masters normal rounded down)</span></p><p><span style="color: PaleGreen"><strong>Initiative:</strong> +2</span></p><p><span style="color: PaleGreen"><strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft.</span></p><p><span style="color: PaleGreen"><strong>Armor Class:</strong> 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13</span></p><p><span style="color: PaleGreen"><strong>Base Attack/Grapple:</strong> +0/–12</span></p><p><span style="color: PaleGreen"><strong>Attack:</strong> Bite +4 melee (1d3–4)</span></p><p><span style="color: PaleGreen"><strong>Full Attack:</strong> Bite +4 melee (1d3–4)</span></p><p><span style="color: PaleGreen"><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</span></p><p><span style="color: PaleGreen"><strong>Special Attacks:</strong> Attach</span></p><p><span style="color: PaleGreen"><strong>Special Qualities:</strong> Low-light vision, scent</span></p><p><span style="color: PaleGreen"><strong>Saves:</strong> Fort +2, Ref +4, Will +3</span></p><p><span style="color: PaleGreen"><strong>Abilities:</strong> Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5</span></p><p><span style="color: PaleGreen"><strong>Skills:</strong> Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3</span></p><p><span style="color: PaleGreen"><strong>Feats:</strong> Weapon Finesse</span></p><p><span style="color: PaleGreen"><strong>Familiar Benefits:</strong> Alertness, Improved Evasion, Share Spells, Empathic Link</span></p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen"><strong>Combat</strong></span></p><p><span style="color: PaleGreen"><strong>Attach (Ex):</strong> If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.</span></p><p><span style="color: PaleGreen"><strong>Skills:</strong> Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.</span></p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1089022, member: 4322"] [b]Shariff Silvershields[/b] [COLOR=PaleGreen][B]SHARIFF SILVERSHIELDS[/B] Halfling, 1st-Level Sorcerer/ 1st level Rogue Small Humanoid (Halfling) [B]Hit Dice:[/B] 1d4+1d6 (8 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 13 (+1 size, +2 Dex), touch 13, flat-footed 11 [B]Base Attack/Grapple:[/B] +0/–4 [B]Attack:[/B] +0 melee (1d4/x2) or Sling +2 ranged (1d3/x2) [B]Full Attack:[/B] +0/-4 melee (1d4/x2) or Sling +2 ranged (1d3/x2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Halfling traits, Magic, Sneak attack +1d6 [B]Special Qualities:[/B] Halfling traits, Spells, Alertness from Familiar. [B]Saves:[/B] Fort +1, Ref +7, Will +3 [B]Abilities:[/B] Str 8, Dex 14, Con 10, Int 12, Wis 10, Cha 18 [B]Skills:[/B] Climb +1, Hide +9, Jump +2, Listen +5, Spot +3, Move Silently +5, Armorsmith + 5, Concentration +4, Bluff +6, Disable Device +2, Decipher Script +2, Use Magic Device +6. [B]Feats:[/B] Spell Focus Abjuration, Trap finding [B]Alignment:[/B] Lawful Good [B]Halfling Traits (Ex): [/B] Halflings possess the following racial traits. —Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A halfling’s base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and Slings. +2 racial bonus on Listen checks. [B]Sorcerer Traits/Abilities:[/B]— Spells Cast per Day: Cantrips: 5 1st Level: 4 Spells Known: Cantrips: Daze, Mage Hand, Prestidigitation, and Arcane Mark. 1st Level: Shield, and Protection from Evil. Familiar: Popgoes. (Ferret) See his info. [B]Equipment:[/B] Backpack with waterskin, 1 days rations, Bedroll, Sack, Flint and Steel, Hooded Lantern, 5 pints of oil, Spell component Pouch, sling, 2 pouches of 10 stones each, Halfling sized quarterstaff. 70gp left. [B]Popgoes.[/B] Tiny Magical Animal (Ferret) Familiar [B]Hit Points:[/B] 2 (Half masters normal rounded down) [B]Initiative:[/B] +2 [B]Speed:[/B] 20 ft. (4 squares), climb 20 ft. [B]Armor Class:[/B] 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13 [B]Base Attack/Grapple:[/B] +0/–12 [B]Attack:[/B] Bite +4 melee (1d3–4) [B]Full Attack:[/B] Bite +4 melee (1d3–4) [B]Space/Reach:[/B] 2-1/2 ft./0 ft. [B]Special Attacks:[/B] Attach [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +2, Ref +4, Will +3 [B]Abilities:[/B] Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5 [B]Skills:[/B] Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3 [B]Feats:[/B] Weapon Finesse [B]Familiar Benefits:[/B] Alertness, Improved Evasion, Share Spells, Empathic Link [B]Combat[/B] [B]Attach (Ex):[/B] If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature. [B]Skills:[/B] Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.[/COLOR] [/QUOTE]
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