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<blockquote data-quote="Dungannon" data-source="post: 1090342" data-attributes="member: 8169"><p>[CODE][B]Name:[/B] Devlin Magruder</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Neutral</p><p>[B]Deity:[/B] none</p><p></p><p>[B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 6 [B]XP:[/B] 18741</p><p>[B]Dex:[/B] 15 +2 (8p.) [B]BAB:[/B] +4 [B]HP:[/B] 34 (6d6+6)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 13 +1 (5p.) [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 14 +2 (5p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p>[i]+1 to Cha @ 4th level[/i]</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 5 +2 +7</p><p>[B]Will:[/B] 2 +1 +3</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>rapier +1 +6 1d6+2 18-20x2</p><p>dagger, melee +5 1d4+1 19-20x2</p><p>dagger, thrown +6 1d4+1 19-20x2 10' inc.</p><p>lt. crossbow +6 1d8 19-20x2 80' inc.</p><p></p><p>[B]Languages:[/B] Common, Dwarven</p><p></p><p>[B]Abilities:[/B] Evasion, Sneak Attack (+3d6), Trapfinding, Trap Sense +2, Uncanny Dodge</p><p></p><p>[B]Feats:[/B] Alertness, Deceitful, Investigator, Negotiator</p><p></p><p>[B]Skill Points:[/B] 90 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 4 +1 +5</p><p>Balance 0 +2 +2</p><p>Bluff 7 +2 +9</p><p>climb 1 +1 +2</p><p>Craft 0 +1 +1</p><p>Decipher Script* 4 +1 +5</p><p>Diplomacy 6 +2 +6 +14</p><p>Disable Device* 3 +1 +4</p><p>Disguise 1 +2 +2/+4 +5/+7</p><p>Escape Artist 2 +2 +4</p><p>Forgery 2 +1 +2 +5</p><p>Gather Information 6 +2 +2 +10</p><p>Hide 4 +2 +6</p><p>Intimidate 4 +2 +2 +8</p><p>Knowledge (local)* 4 +1 +5</p><p>Listen 7 +1 +2 +10</p><p>Move Silently 5 +2 +7</p><p>Open Lock* 3 +2 +5</p><p>Perform 0 +2 +2</p><p>Profession (scribe)* 1 +1 +2</p><p>Search 5 +1 +2 +8</p><p>Sense Motive 6 +1 +2 +9</p><p>Sleight of Hand* 3 +2 +2 +7</p><p>Spot 6 +1 +2 +9</p><p>Swim 0 +1 +1</p><p>Tumble* 1 +2 +3</p><p>Use Magic Device* 3 +2 +5</p><p>Use Rope 2 +2 +4</p><p>[i]* trained only[/i]</p><p>[i]Misc. bonuses: Diplomacy +2 from Negotiator +2 from Bluff synergy +2 from Sense Motive synergy,</p><p>Disguise +2 from Deceitful (+2 from Bluff synergy in certain instances), Forgery +2 from Deceitful,</p><p>Gather Information +2 from Investigator, Intimidate +2 from Bluff synergy, Listen +2 from Alertness,</p><p>Search +2 from Investigator, Sense Motive +2 from Negotiator, Sleight of Hand +2 from Bluff synergy,</p><p>Spot +2 from Alertness[/i]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>backpack 2gp 2lb</p><p>bedroll 1sp 5lb *</p><p>dagger x2 4gp 2lb</p><p>donkey 8gp - *</p><p>feed (4 days) 2sp 40lb *</p><p>flint & steel 1gp -</p><p>ink, vial 8gp -</p><p>inkpen 1sp -</p><p>studded leather +1 940gp 20lb</p><p>light crossbow 35gp 4lb</p><p>parchment x4 8sp -</p><p>pouch, belt x2 2gp 1lb</p><p>quiver (20 quarrels) 2gp 2lb</p><p>rapier +1 1250gp 2lb</p><p>mw rapier 320gp 2lb *</p><p>rations (4 days) 2gp 4lb *</p><p>rope, hempen 50' 1gp 10lb *</p><p>sealing wax 1gp 1lb *</p><p>tent 10gp 20lb *</p><p>thieves' tools 30gp 1lb</p><p>torch x3 3cp 3lb *</p><p>waterskin 1gp 4lb *</p><p>whetstone 2cp 1lb</p><p>* left behind on current adventure (Tempest Fugit)</p><p>[B]Total Weight:[/B]35lb (89lb on donkey, including money)</p><p>[B]Money:[/B] 93pp 23gp 6sp, moonstone (80gp value)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 20</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 180lb</p><p>[B]Eyes:[/B] blue</p><p>[B]Hair:[/B] brown</p><p>[B]Skin:[/B] light[/CODE]</p><p><strong>Background:</strong> Devlin was born into a merchant family and thus spent his formative years travelling the roads between the major cities of the realm. One thing he quickly learned in watching the activities of his father and uncles is that the most important commodity in the world is information, more important than gold or gems, magic or steel. Devlin decided that this would be his stock & trade, this would be where he would make his mark on the world. He would become a collector. A collector of information, secrets, forgotten lore, anything that he could learn that would have value to someone else. So, once he deemed himself old enough, he left his family and travelled on his own to the town of Ravensdale to begin his new career.</p><p></p><p>In Ravensdale he soon learned that others weren't so keen on strangers learning their secrets and Devlin found himself on the run from more than one prominent townsperson. Seeking safety in numbers, he relucantly agreed to join the Thieves Guild, thinking he could hone his training and gain protection. Unfortunately, the protection didn't last long as the Thieves Guild soon found itself under attack from several law enforcement groups, forcing it to disband and vanish into the night.</p><p></p><p>Devlin, seeking to continue his search for useful and valuable information, remembered the name of a place where he could go and be relatively safe while at the same time find new opportunities to expand his collection. So with his belongings in his pack and optimism in his heart Devlin set out from Ravensdale and headed for the Red Dragon Inn...</p><p></p><p><strong>XP Awards</strong></p><p>Dwarven Golems and Old Ruins: 3120 xp</p><p>Tracking Down Sullivan: 1575 xp</p><p>Of Eggs and Desires: 530 xp</p><p>Tests & Trials: 2670 xp</p><p>The Stuff of Dreams: 10846 xp</p></blockquote><p></p>
[QUOTE="Dungannon, post: 1090342, member: 8169"] [CODE][B]Name:[/B] Devlin Magruder [B]Class:[/B] Rogue [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] none [B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 6 [B]XP:[/B] 18741 [B]Dex:[/B] 15 +2 (8p.) [B]BAB:[/B] +4 [B]HP:[/B] 34 (6d6+6) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 13 +1 (5p.) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 14 +2 (5p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - [i]+1 to Cha @ 4th level[/i] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 5 +2 +7 [B]Will:[/B] 2 +1 +3 [B]Weapon Attack Damage Critical[/B] rapier +1 +6 1d6+2 18-20x2 dagger, melee +5 1d4+1 19-20x2 dagger, thrown +6 1d4+1 19-20x2 10' inc. lt. crossbow +6 1d8 19-20x2 80' inc. [B]Languages:[/B] Common, Dwarven [B]Abilities:[/B] Evasion, Sneak Attack (+3d6), Trapfinding, Trap Sense +2, Uncanny Dodge [B]Feats:[/B] Alertness, Deceitful, Investigator, Negotiator [B]Skill Points:[/B] 90 [B]Max Ranks:[/B] 9/4.5 [B]Skills Ranks Mod Misc Total[/B] Appraise 4 +1 +5 Balance 0 +2 +2 Bluff 7 +2 +9 climb 1 +1 +2 Craft 0 +1 +1 Decipher Script* 4 +1 +5 Diplomacy 6 +2 +6 +14 Disable Device* 3 +1 +4 Disguise 1 +2 +2/+4 +5/+7 Escape Artist 2 +2 +4 Forgery 2 +1 +2 +5 Gather Information 6 +2 +2 +10 Hide 4 +2 +6 Intimidate 4 +2 +2 +8 Knowledge (local)* 4 +1 +5 Listen 7 +1 +2 +10 Move Silently 5 +2 +7 Open Lock* 3 +2 +5 Perform 0 +2 +2 Profession (scribe)* 1 +1 +2 Search 5 +1 +2 +8 Sense Motive 6 +1 +2 +9 Sleight of Hand* 3 +2 +2 +7 Spot 6 +1 +2 +9 Swim 0 +1 +1 Tumble* 1 +2 +3 Use Magic Device* 3 +2 +5 Use Rope 2 +2 +4 [i]* trained only[/i] [i]Misc. bonuses: Diplomacy +2 from Negotiator +2 from Bluff synergy +2 from Sense Motive synergy, Disguise +2 from Deceitful (+2 from Bluff synergy in certain instances), Forgery +2 from Deceitful, Gather Information +2 from Investigator, Intimidate +2 from Bluff synergy, Listen +2 from Alertness, Search +2 from Investigator, Sense Motive +2 from Negotiator, Sleight of Hand +2 from Bluff synergy, Spot +2 from Alertness[/i] [B]Equipment: Cost Weight[/B] backpack 2gp 2lb bedroll 1sp 5lb * dagger x2 4gp 2lb donkey 8gp - * feed (4 days) 2sp 40lb * flint & steel 1gp - ink, vial 8gp - inkpen 1sp - studded leather +1 940gp 20lb light crossbow 35gp 4lb parchment x4 8sp - pouch, belt x2 2gp 1lb quiver (20 quarrels) 2gp 2lb rapier +1 1250gp 2lb mw rapier 320gp 2lb * rations (4 days) 2gp 4lb * rope, hempen 50' 1gp 10lb * sealing wax 1gp 1lb * tent 10gp 20lb * thieves' tools 30gp 1lb torch x3 3cp 3lb * waterskin 1gp 4lb * whetstone 2cp 1lb * left behind on current adventure (Tempest Fugit) [B]Total Weight:[/B]35lb (89lb on donkey, including money) [B]Money:[/B] 93pp 23gp 6sp, moonstone (80gp value) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 20 [B]Height:[/B] 5'10" [B]Weight:[/B] 180lb [B]Eyes:[/B] blue [B]Hair:[/B] brown [B]Skin:[/B] light[/CODE] [B]Background:[/B] Devlin was born into a merchant family and thus spent his formative years travelling the roads between the major cities of the realm. One thing he quickly learned in watching the activities of his father and uncles is that the most important commodity in the world is information, more important than gold or gems, magic or steel. Devlin decided that this would be his stock & trade, this would be where he would make his mark on the world. He would become a collector. A collector of information, secrets, forgotten lore, anything that he could learn that would have value to someone else. So, once he deemed himself old enough, he left his family and travelled on his own to the town of Ravensdale to begin his new career. In Ravensdale he soon learned that others weren't so keen on strangers learning their secrets and Devlin found himself on the run from more than one prominent townsperson. Seeking safety in numbers, he relucantly agreed to join the Thieves Guild, thinking he could hone his training and gain protection. Unfortunately, the protection didn't last long as the Thieves Guild soon found itself under attack from several law enforcement groups, forcing it to disband and vanish into the night. Devlin, seeking to continue his search for useful and valuable information, remembered the name of a place where he could go and be relatively safe while at the same time find new opportunities to expand his collection. So with his belongings in his pack and optimism in his heart Devlin set out from Ravensdale and headed for the Red Dragon Inn... [b]XP Awards[/b] Dwarven Golems and Old Ruins: 3120 xp Tracking Down Sullivan: 1575 xp Of Eggs and Desires: 530 xp Tests & Trials: 2670 xp The Stuff of Dreams: 10846 xp [/QUOTE]
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