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<blockquote data-quote="doghead" data-source="post: 1098673" data-attributes="member: 8243"><p><strong>Jaan Saaresar of Osilia, Servant of Verdante.</strong></p><p></p><p>[CODE][B]Name:[/B] Jaan Saaresar of Osilia, Servant of the Greenman.</p><p>[B]Class:[/B] Paladin</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] The Greenman (Verdante)</p><p></p><p>[B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 3 [B]XP:[/B] 3,875</p><p>[B]Dex:[/B] 15 +2 ( 8p.) [B]BAB:[/B] +3 [B]HP:[/B] [color=red]28[/color]/28 (3d10+3)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 10 +0 ( 2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +1 +2 +0 +0 +0 16</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +1 +2 +6</p><p>[B]Ref:[/B] 1 +2 +2 +5</p><p>[B]Will:[/B] 1 +2 +2 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>mw Heavy Mace +5 1d8+1 20x2</p><p>Light Mace +4 1d6+1 20x2</p><p>Daggar +4 1d4+1 19x2</p><p>Light Crossbow +4 1d8 19x2</p><p></p><p>[B]Languages:[/B] Common, Giant.</p><p></p><p>[B]Abilities:[/B] </p><p>Human Traits</p><p>Aura of Good (Ex): The power the is equal to her paladin level. </p><p>Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.</p><p>Smite Evil (Su): Add Cha bonus to attack, level to dam.</p><p>Divine Grace (Su): Add +2 bonus to all saves.</p><p>Lay on Hands (Su): Heal Level*Cha bonus per day. This day [color=red]0[/color] used.</p><p>Aura of courage (Su): Allies get +4 morale bonus against fear effects</p><p>Divine health (Ex): Immune to Disease.</p><p></p><p>[B]Feats:[/B]</p><p>Dodge</p><p>Two Weapon Fighting</p><p>Two Weapon Defence (+1 shield bonus to AC)</p><p></p><p>[B]Skill Points:[/B] 12+(3*2)=18 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc[/B]</p><p>Concentration +1 0 +1 </p><p>Diplomacy +6 4 +2 </p><p>Handle Animal +3 1 +2</p><p>Heal +4 2 +2</p><p>K/nobility & royalty +2 2 +0</p><p>K/religion +2 2 +0</p><p>Ride +5 3 +2</p><p>Sense Motive +6 4 +2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>mw Heavy mace 312 gp 8 lb</p><p>Light mace 5 gp 4 lb</p><p>Daggar x2 2 gp 1 lb</p><p>Light crossbow 35 gp 4 lb</p><p>* 10 bolts 1 gp 1 lb </p><p>Studded armour 25 gp 20 lb</p><p>Holy Symbol -- gp -- lb</p><p>Pouch</p><p>* P/CLW 50 gp -- lb</p><p>* P/ Shield of faith 50 gp -- lb</p><p>* 100 Gold pieces 100 gp -- lb</p><p>* Flint and Steel 1 gp -- lb</p><p>* Healers Kit 50 gp 1 lb</p><p>Backpack</p><p>* 250 gold pieces 250 gp -- lb</p><p>* Sunrod x2 4 gp 2 lb</p><p>* Thunderstone 30 gp 1 lb</p><p>* Writing set 10 gp -- lb</p><p>* 50 ft. silk rope 10 gp 5 lb</p><p>* Waterskin 1 gp 4 lb</p><p> </p><p>[B]Total Wealth & Weight:[/B] 699 gp 49 lb </p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650[/CODE]</p><p></p><p></p><p><strong>Age:</strong> 23</p><p><strong>Height:</strong> 5'9"</p><p><strong>Weight:</strong> 120 lb</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Blond</p><p><strong>Skin:</strong> Pale</p><p></p><p><strong>Appearance:</strong> A little over average height and weight and dressed in unassuming clothes of dark, muted colours, its the twin maces more than anything else that marks him out as a fighter of sorts. Once his hair was worn neatly cropped. Its now grown out, worn long, and held out of his grey eyes by a broad swatch of cloth tied around his head.</p><p></p><p><strong>Background:</strong> The 3th son of the 2nd son of a minor northern noble house. His people are largely seafarers and farmers, although as a noble, he learned nothing of these things to his regret. Jaan is a quitely devout person. So, with almost no chance of inheriting but little interest in being a priest, he joined the Holy Guardians of the Church of Verdante; The Greenman as he is called where Jaan comes from.</p><p></p><p>One of the main tenets in the ancient faith of his people was that there exists a force, a life-giving power, in all living and non-living natural phenomena. Important religious activities were led by wise men or witches, persons with experience and a superior knowledge of nature. All of nature was perceived as being a living and spirited whole.</p><p></p><p>It was an old Ranger of the Church who opened his eyes to the possibility of two weapons by gioving him a good drubbing with just two sticks. After some months of trial, Jaan settled on two light maces, each 3 ft in length, slightly balanced, with a iron sleave forming the head. After his experience in the forests looking for Rivenblight's castaway, he added heavy mace to his arsenal.</p><p></p><p>While Jaan developed as a soldier, he found that politics was a way of life in the Church, particularly in peacetime, and he wasn't suited to it. Eventually, having found himself in trouble once too many times, he requested permission to travel and a few weeks later saw him setting forth for a place he had heard some of the old travellers talking about, The Red Dragon Inn.</p><p></p><p><strong>THE STORY UNFOLDS</strong></p><p></p><p>[sblock=The Tower of Koltifineous]<a href="http://www.enworld.org/showthread.php?t=62479" target="_blank">-- The Tower of Koltifineous --</a></p><p></p><p>An hour trudging out there in the rain, a brief fight with some flying blood suckers, then an hour trudging back carrying the patron. He didn't see so much as a copper from his patron, but it cost Jaan 8gp to have the rather smelly gnome looked after at the Red Dragon inn.</p><p></p><p>ooc: 800 Xp awarded for combat and 'time served'.[/sblock]</p><p></p><p>[sblock=Rivenblight's Castaway]<a href="http://www.enworld.org/showthread.php?t=74910" target="_blank">-- Rivenblight's Castaway --</a></p><p></p><p>The next day proved more fruitfull. Joining up with Troi, a man Jaan suspects has more than the usual number of secrets, Velbrik and Ioleta, a woman who somewhat makes his head spin, they took on a commission from the merchants of the city to catch and bring in a bandit who has been raiding along the road to Rivenblight. There were some differences in opinion as to how to approach the task at hand. The decision and the resulting bad feeling engendered in their unwitting stooge only served to confirm for Jaan that honesty really is the best policy.</p><p></p><p>But soon they had bigger problems. Troi went into the forest to investigate a possible sighting and didn't catch up with them at the inn. So they picked up a tracker the next morning and Troi's tracks that afternoon. But the signs are not looking good. A fight. A flight. Nightfell with no sign of Troi. That night Jaan sat on guard in the darkness and searched for strength.</p><p></p><p>He found the strength to go on, but they didn't find Troi (or the GM) before returning dejectedly to the Red Dragon once again.</p><p></p><p>ooc: 1650 XP awarded; 500 gp awarded.</p><p>* Time served: 1200</p><p>* Combat: 150</p><p>* Non-Combat Encounters: 180</p><p>* Roleplay: 120[/sblock]</p><p></p><p>[sblock=Short and Sweet]<a href="http://www.enworld.org/showthread.php?t=158513" target="_blank">- Short and Sweet -</a></p><p></p><p>Joining Kith ra, Wilhelm and Setis, Jaan travels to the house of Theo Goodwin to remove the monsters in the attic. </p><p></p><p>ooc: 675 XP awarded; approx 115 gp gained.[/sblock]</p><p></p><p><strong>Currently In</strong> </p><p>[sblock=Niobe Dilemma]First XP allocation: 750.</p><p>* <a href="http://www.enworld.org/showpost.php?p=2974913&postcount=320" target="_blank">http://www.enworld.org/showpost.php?p=2974913&postcount=320</a>[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 1098673, member: 8243"] [b]Jaan Saaresar of Osilia, Servant of Verdante.[/b] [CODE][B]Name:[/B] Jaan Saaresar of Osilia, Servant of the Greenman. [B]Class:[/B] Paladin [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] The Greenman (Verdante) [B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 3 [B]XP:[/B] 3,875 [B]Dex:[/B] 15 +2 ( 8p.) [B]BAB:[/B] +3 [B]HP:[/B] [color=red]28[/color]/28 (3d10+3) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/- [B]Int:[/B] 10 +0 ( 2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -- [B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0 [B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +1 +2 +0 +0 +0 16 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +1 +2 +6 [B]Ref:[/B] 1 +2 +2 +5 [B]Will:[/B] 1 +2 +2 +5 [B]Weapon Attack Damage Critical[/B] mw Heavy Mace +5 1d8+1 20x2 Light Mace +4 1d6+1 20x2 Daggar +4 1d4+1 19x2 Light Crossbow +4 1d8 19x2 [B]Languages:[/B] Common, Giant. [B]Abilities:[/B] Human Traits Aura of Good (Ex): The power the is equal to her paladin level. Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. Smite Evil (Su): Add Cha bonus to attack, level to dam. Divine Grace (Su): Add +2 bonus to all saves. Lay on Hands (Su): Heal Level*Cha bonus per day. This day [color=red]0[/color] used. Aura of courage (Su): Allies get +4 morale bonus against fear effects Divine health (Ex): Immune to Disease. [B]Feats:[/B] Dodge Two Weapon Fighting Two Weapon Defence (+1 shield bonus to AC) [B]Skill Points:[/B] 12+(3*2)=18 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc[/B] Concentration +1 0 +1 Diplomacy +6 4 +2 Handle Animal +3 1 +2 Heal +4 2 +2 K/nobility & royalty +2 2 +0 K/religion +2 2 +0 Ride +5 3 +2 Sense Motive +6 4 +2 [B]Equipment: Cost Weight[/B] mw Heavy mace 312 gp 8 lb Light mace 5 gp 4 lb Daggar x2 2 gp 1 lb Light crossbow 35 gp 4 lb * 10 bolts 1 gp 1 lb Studded armour 25 gp 20 lb Holy Symbol -- gp -- lb Pouch * P/CLW 50 gp -- lb * P/ Shield of faith 50 gp -- lb * 100 Gold pieces 100 gp -- lb * Flint and Steel 1 gp -- lb * Healers Kit 50 gp 1 lb Backpack * 250 gold pieces 250 gp -- lb * Sunrod x2 4 gp 2 lb * Thunderstone 30 gp 1 lb * Writing set 10 gp -- lb * 50 ft. silk rope 10 gp 5 lb * Waterskin 1 gp 4 lb [B]Total Wealth & Weight:[/B] 699 gp 49 lb [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650[/CODE] [B]Age:[/B] 23 [B]Height:[/B] 5'9" [B]Weight:[/B] 120 lb [B]Eyes:[/B] Blue [B]Hair:[/B] Blond [B]Skin:[/B] Pale [B]Appearance:[/B] A little over average height and weight and dressed in unassuming clothes of dark, muted colours, its the twin maces more than anything else that marks him out as a fighter of sorts. Once his hair was worn neatly cropped. Its now grown out, worn long, and held out of his grey eyes by a broad swatch of cloth tied around his head. [B]Background:[/B] The 3th son of the 2nd son of a minor northern noble house. His people are largely seafarers and farmers, although as a noble, he learned nothing of these things to his regret. Jaan is a quitely devout person. So, with almost no chance of inheriting but little interest in being a priest, he joined the Holy Guardians of the Church of Verdante; The Greenman as he is called where Jaan comes from. One of the main tenets in the ancient faith of his people was that there exists a force, a life-giving power, in all living and non-living natural phenomena. Important religious activities were led by wise men or witches, persons with experience and a superior knowledge of nature. All of nature was perceived as being a living and spirited whole. It was an old Ranger of the Church who opened his eyes to the possibility of two weapons by gioving him a good drubbing with just two sticks. After some months of trial, Jaan settled on two light maces, each 3 ft in length, slightly balanced, with a iron sleave forming the head. After his experience in the forests looking for Rivenblight's castaway, he added heavy mace to his arsenal. While Jaan developed as a soldier, he found that politics was a way of life in the Church, particularly in peacetime, and he wasn't suited to it. Eventually, having found himself in trouble once too many times, he requested permission to travel and a few weeks later saw him setting forth for a place he had heard some of the old travellers talking about, The Red Dragon Inn. [B]THE STORY UNFOLDS[/B] [sblock=The Tower of Koltifineous][url=http://www.enworld.org/showthread.php?t=62479]-- The Tower of Koltifineous --[/url] An hour trudging out there in the rain, a brief fight with some flying blood suckers, then an hour trudging back carrying the patron. He didn't see so much as a copper from his patron, but it cost Jaan 8gp to have the rather smelly gnome looked after at the Red Dragon inn. ooc: 800 Xp awarded for combat and 'time served'.[/sblock] [sblock=Rivenblight's Castaway][url=http://www.enworld.org/showthread.php?t=74910]-- Rivenblight's Castaway --[/url] The next day proved more fruitfull. Joining up with Troi, a man Jaan suspects has more than the usual number of secrets, Velbrik and Ioleta, a woman who somewhat makes his head spin, they took on a commission from the merchants of the city to catch and bring in a bandit who has been raiding along the road to Rivenblight. There were some differences in opinion as to how to approach the task at hand. The decision and the resulting bad feeling engendered in their unwitting stooge only served to confirm for Jaan that honesty really is the best policy. But soon they had bigger problems. Troi went into the forest to investigate a possible sighting and didn't catch up with them at the inn. So they picked up a tracker the next morning and Troi's tracks that afternoon. But the signs are not looking good. A fight. A flight. Nightfell with no sign of Troi. That night Jaan sat on guard in the darkness and searched for strength. He found the strength to go on, but they didn't find Troi (or the GM) before returning dejectedly to the Red Dragon once again. ooc: 1650 XP awarded; 500 gp awarded. * Time served: 1200 * Combat: 150 * Non-Combat Encounters: 180 * Roleplay: 120[/sblock] [sblock=Short and Sweet][url=http://www.enworld.org/showthread.php?t=158513]- Short and Sweet -[/url] Joining Kith ra, Wilhelm and Setis, Jaan travels to the house of Theo Goodwin to remove the monsters in the attic. ooc: 675 XP awarded; approx 115 gp gained.[/sblock] [B]Currently In[/B] [sblock=Niobe Dilemma]First XP allocation: 750. * [url]http://www.enworld.org/showpost.php?p=2974913&postcount=320[/url][/sblock] [/QUOTE]
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